Diablo 2 Resurrected TOP 10 Best Runeword - D2R Runeword Tier List & Rankings 2024
If you were asked to rank the most useful runewords in D2R, who would you give first place? There are many Rune types, and they are suitable for various combinations in various professions. If you have to choose the strongest one, we're afraid it will be difficult to convince everyone. In today’s guide, we will start from the practical point of view, comprehensively considering the strength, cost, and practicality of the equipment, select the 10 best Runeword.
No.10 Mosaic
It directly changes the gameplay of the martial arts assassin and the equipment of hell, and directly upgrades a sewer profession to a T0-level artifact. After dual-wielding, the martial arts assassin's finishing move no longer consumes energy.
The only drawback is that the special effects are too gorgeous, and it burns up the graphics card. It can only be used by assassins, so it is not very practical.
Mosaic
+50% chance for finishing moves to not consume chargesWhen a finisher is executed this way, it now refreshes the expiration timer of the stack
+2 to Martial Arts (Assassin only)
+20% Increased Attack Speed
+200-250% Enhanced Damage(varies)
+20% Bonus to Attack Rating
7% Life Steal
+8-15% to Cold Skill Damage(varies)
+8-15% to Lightning Skill Damage(varies)
+8-15% to Fire Skill Damage(varies)
Prevent Monster Heal
No.9 Phoenix
Phoenix is a four-hole rune language that can be used as both a weapon and a shield. However, there are other better choices for weapons, so it is usually used as a shield. Although it does not add resistance, its other attributes are very powerful.
However, there is a big flaw in the old version, that is, the triggered level 22 fire storm not only does very low damage but also interrupts attacks, and the trigger rate is as high as 40%, so it is spurned by most physical professions, but now the reset version has This defect has been fixed.
Phoenix
Weapons100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped (varies)
+350-400% Enhanced Damage (varies)
Ignores Target's Defense
14% Mana Stolen Per Hit
-28% To Enemy Fire Resistance
20% Deadly Strike
+350-400 Defense Vs. Missile (varies)
+15-21 Fire Absorb (varies)
Shields
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped (varies)
+350-400 Defense Vs. Missile (varies)
+350-400% Enhanced Damage (varies)
-28% To Enemy Fire Resistance
+50 To Life
+5% To Maximum Lightning Resist
+10% To Maximum Fire Resist
+15-21 Fire Absorb (varies)
No.8 Heart of the Oak
This rune weapon has three all-skill bonus points required by a mage. It is a mage weapon with quite comprehensive attributes. The base material can be added with a single bracelet, whether it is a mage of any department, a hammer knight, a chosen knight or an elemental German. Even the auxiliary barbarian can be used to build skills and support resistance. It is a very good transitional weapon.
However, in the later stages of the game, they will generally be replaced by specialized weapons for each profession.
Heart of the Oak
+3 To All Skills+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
No.7 Fortitude
Fortitude can be used to make weapons and armor, but its attributes are more defensive. Few people make Fortitude weapons, and more are used to make armor. It has a lot of health and resistance bonuses, whether for characters or Mercenary equipment will significantly improve your survivability.
After the required rune No. 28 conflicts with regret, and there is no shortage of damage in the later stage of the physical profession, many people will choose another rune suit to enhance mobility.
Fortitude
Weapons20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
+200% Enhanced Defense
+X To Life (Based on Character Level)*
All Resistances +25-30 (varies)
12% Damage Taken Goes To Mana
+1 To Light Radius
Body Armor
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+X To Life (Based on Character Level)*
Replenish Life +7
+5% To Maximum Lightning Resist
All Resistances +25-30 (varies)
Damage Reduced By 7
12% Damage Taken Goes To Mana
+1 To Light Radius
No.6 Grief
It is known as the most powerful weapon in melee combat. Killing monsters will restore blood and mana, allowing you to ensure a certain endurance without double-absorbing equipment. For physical professions, its attributes are quite comprehensive, and it is the best in the game. A powerful one-handed weapon.
Unfortunately, the cleaning efficiency of the physical profession is not comparable to that of the legal profession, so the number of people playing it is relatively small.
Grief
35% Chance To Cast Level 15 Venom On Striking+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance (varies)
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill (varies)
No.5 Call to Arms
This is a purely auxiliary one-handed rune weapon. It is the best choice for off-hand weapons. Its core attribute is that it comes with combat command skills up to level six, which can increase a large amount of health and mana, greatly enhancing the character's survival. ability and battery life, and there is also a combat command skill that can provide a level one skill bonus.
It's just that the range of variables of this weapon is relatively large, and making it is a test of character.
Call To Arms*
+1 To All Skills+40% Increased Attack Speed
+250-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)*
+1-6 To Battle Orders (varies)*
+1-4 To Battle Cry (varies)*
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items
No.4 Insight
Although the cost is low, the attributes are indeed very powerful and can help the magic profession deal with some immune monsters. However, its most useful attribute is the meditation aura with a maximum level of 17, which can increase your mana recovery speed several times. The mage profession Basically, you will no longer be troubled by the lack of blue.
Insight
Level 12-17 Meditation Aura When Equipped (varies)+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
No.3 Infinity
When facing monsters with high resistance, it can far exceed the output benefits that any other equipment can bring, and it can also break the elemental immunity of some monsters, allowing you to use a single spell to run rampant in Hell difficulty.
The only flaw is that it requires two No. 30 runes, which is relatively expensive, but it is still the first artifact that every mage profession must make.
Infinity
50% Chance To Cast Level 20 Chain Lightning When You Kill An EnemyLevel 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage (varies)
-(45-55)% To Enemy Lightning Resistance (varies)
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)
No.2 Enigma
Only one attribute is enough, that is, a level 1 teleportation skill. The strength increased according to the level can be used to wear all the equipment, saving a lot of attribute points. Finally, the MF value increased according to the character level.
Enigma
+2 To All Skills+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
No.1 Spirit
Spirit is definitely the king of cost-effectiveness among all rune equipment. It has powerful and comprehensive attributes at an affordable cost and extremely low level requirements. It is a must-have rune language for every player during the upgrade process. If it is made into a shield, it will also have ice. Bonus to the resistance of the three systems of electricity and poison.
It's just that the four-hole unified shield is more difficult to obtain than the weapon, and you need to reach the hell difficulty to achieve it.
Spirit
Weapons+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)
Shields
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14
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