D2R Patch 2.4 Update Guide - 5 Changes In Diablo 2 Resurrected 2.4 PTR

In Diablo 2 Resurrected 2.4 patch, there were actually quite a few major changes. Though they're often ignored in favor of looking at powerful builds or in some cases underestimating the buffs given to other skills. So today we're going to look at the 5 most important changes coming in the D2R version 2.4 update. If you need to buy D2R items, mtmmo.com ensures you cheap D2R items with fast delivery!

 

No.1 Changes In D2R Patch 2.4 Update 

First up is probably the most well-known one and that is the change to casting cooldowns, namely how they no longer interfere with each other. This does provide boosts for several characters but most obvious are without a question the druid and the sorceress. This opens up the utility of the fireside of the druid elemental tree. Though it could also use some tweaking still on that side. It at least helps him become a bit more competitive and smooth to play. For the sorcerers, this means you no longer have to juggle your cooldowns for doing builds like blizzard firewall meteor or a number of other mono or multi-elemental combos. This combined with the removal of cooldowns on hydra altogether does make the sorceress one of the more boosted characters in this patch though. Mostly in the ease of play rather than just raw power. 

 

No.2 Changes In D2R Patch 2.4 Update 

Speaking of cooldowns, we also saw a major change to the interruption system in previous patches chance to cast skills that had cooldowns would cause interrupt actions. As would skills like the amazon dodge, evade, and avoid. With Diablo 2 Resurrected 2.4 update, a focus on maintaining smooth and engaging combat seemed to be one of the unmentioned goals. Along with the cooldown separation came a change that allowed you to be interrupted by actions far less. This means you can put on that phoenix shield on a blade sin now without having to start your wind up all over again. Or you can use fend without having to worry about getting smacked around or even grab a helmet or gold strike arch and use them with some flashy albeit low-level skills that will trigger off of these pieces of equipment. While it won't change the meta. This allows a lot more flexibility in leveling gear and solo cell found without near the penalty and changing a couple builds for the better

in the endgame.

 

No.3 Changes In D2R Patch 2.4 Update 

The mercenary upgrades most notably the barbarian upgrade specifically. A lot of people are still sleeping on the utility of the new change that includes battlecry. This change along with his superior tackiness and interesting weapon options. Make the new barbarian mercenary a lot more competitive for budget builds than most people are realizing. Since they are also looking at act 2 or holy freeze mercenaries with insight infinity or reaper's toll. The reality is with insight spreading to bose, we'll see that shift move towards act 1 mercenaries in a number of cases for mercenary survivability since she stays away from things. A lot of the mid-game power for the other classes moving to barbarians with a much cheaper law bringer for decertify and battlecry to absolutely destroy the enemy defense. Leaving only infinity mercenaries as the ones untouched by the mercenary changes. That is an exceptionally late game as far as the options.

 

No.4 Changes In D2R Patch 2.4 Update 

With martial arts becoming so much more fun and viable. Now with the change to how charges are handled, allowing you to do heavy charges of tiger strike with dragon tail or phoenix strike with dragon talon to launch all three elements. Or even going weird with full elemental charges with the dragonfly into dragon claw combo for a nasty series of hits. There are several combos that can happen. With the changes and charges being able to be used in a variety of ways, with the finishing moves, there are still a lot of potential options to be found here especially in the early to mid-game.

 

No.5 Changes In D2R Patch 2.4 Update 

The last of the big changes or at least it should be is the skill grim ward what was bugged in the initial ptr and it was still bugged whenever they brought it down. If they can get it working even just as described by the tooltip, it will be a fairly useful skill. To make it actually help the class up to a point it needs, it is a change in the right direction especially addressing a fairly unloved skill and making it actually useful. Which is kind of the point of bringing it up as the fifth important change in D2R 2.4 PTR. The fact that the developers are willing to sit down and look at these skills that are just not used like conversion, grim ward, spirit wolf, etc and at least attempt to give them use case scenarios.

 

 


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