D2R Trapsin 2.6 Guide - Best Crescent Moon Trapsin Build in Diablo 2 Resurrected

3/7/2023 4:10:36 PM

The changes in Diablo 2 Resurrected Patch 2.6 allow traps to get more benefits. Due to that, let’s come into a D2R 2.6 Crescent Moon Trapsin build with stats, skills, gear, and mercenary. 

D2R Trapsin 2.6 Guide - Best Crescent Moon Trapsin Build in Diablo 2 Resurrected Season 3

The Crescent Moon Trap Assassin build in Diablo 2 Resurrected focuses on setting traps to deal damage to enemies and gives you a huge boost to minus lightning resist to enemies, and with the new Patch updates, it is gonna be doing a lot of damage in D2R 2.6 and Ladder Season 3. 


Starting with the investment on the attributes of the Assassin build, put enough points in Strength to wear your Enigma, enough points to wear Phase Blade in Dexterity, and the remaining points all go into Vitality.

- Strength 179

- Dexterity 140

- Vitality 505

- Energy 70

Skill Tree

The primary skills for the Trapsin build in Diablo 2 Resurrected 2.6 and Ladder 3 are going to be on the Traps tree, put 20 hard points on the Fire Blast, 20 points on Shock Web, 20 points on Charged Bolt Sentry, and 20 points on Lightning Sentry, then one point on the Death Sentry. Then for the Shadow Discipline, first put the necessary one point on Mind Blast and Shadow Master, then 20 points on the Fade for the resist. 

- Traps: Fire Blast 20, Shock Web 20, Charged Bolt Sentry 20, Lightning Sentry 20, Death Sentry 1

- Shadow Discipline: Fade 20, Mind Blast 1, Shadow Master 1


For the best D2R items of this 2.6 Trapsin build, a really nice weapon choice is going to be the Crescent Moon, it gives -35% enemy lightning resistance, 20% increased attack speed, 7% chance to cast level 13 static field on striking, and some other boosts. When you get and use Enigma in the game, the phase blade is a popular option for the Crescent Moon base, it has the fastest attack speed in the game and is great for characters that rely on fast attacks to deal damage. You can also use a sword or axe as the base for the Crescent moon. In addition, the use of the lightning sunder charm further reduces the lightning resistance of enemies.

- Weapon: I - Crescent Moon (Phase Blade), II - Call To Arms (Flail)

Crescent Moon

                           10% Chance To Cast Level 17 Chain Lightning On Striking
               7% Chance To Cast Level 13 Static Field On Striking
               +20% Increased Attack Speed
               +180-220% Enhanced Damage (varies)
               Ignore Target's Defense
               -35% To Enemy Lightning Resistance
               25% Chance of Open Wounds
               +9-11 Magic Absorb (varies)
               +2 To Mana After Each Kill
               Level 18 Summon Spirit Wolf (30 Charges)

- Shield: I - Phoenix (Monarch), II - Spirit (Monarch)

- Helm: Griffon’s Eye (Diadem)

- Body Armor: Enigma (Archon Plate)

- Amulet: Mara’s Kaleidoscope

- Gloves: Laying of Hands (Bramble Mitts)

- Rings: Bone Master, Raven Frost

- Belt: Arachnid Mesh (Spiderweb Sash)

- Boots: Shadow Dancer (Myrmidon Greaves)

- Charms: Entrapping Grand Charm of Vita, Hellfire Torch (Large Charm), Annihilus (Small Charm), Scintillating Small Charm of Vita, Crack of the Heavens (Grand Charm)


- Level 98 Desert Mercenary

- Weapon: Infinity (Giant Thresher)

- Helm: Andariel’s Visage (Demonhead)

- Body Armor: Fortitude (Archon Plate)

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