WoW Dragonflight 10.1 Tier Set Tier List - Ranking Best Tier Set & Bonus In Dragonflight Season 2

3/17/2023 3:59:09 PM

Dragonflight newest update has given us our very first glimpse at some of the upcoming powerful class tiers sets and bonuses arriving with this next major content upgrade, patch 10.1.  What are the best tier sets to use in Dragonflight season 2? In this WOW Dragonflight 10.1 tier sets tier list, we’re ranking the 38 tier sets and bonuses from S Tier to D Tier.

Dragonflight Best Season 2 Tier Set - Dragonflight 10.1 Tier Sets Tier List & Ranking 2023

In Dragonflight season 2, tier sets are collections of armor items that are designed to be worn together in order to provide specific bonuses and abilities to players. These sets are typically associated with raid content and are considered to be some of the most powerful and sought-after gear in the game. Though for now, all of these bonuses are still a work in progress and many of these are planned to go through a variety of changes based on testing and shaped by the community's feedback. Now, let's check the best tier sets and bonuses in Dragonflight 10.1.

Dragonflight 10.1 Tier Sets Tier List

In this WOW Dragonflight season 2 tier sets tier list, we’re going to rank them based on how cool, rather than their power. 

S Tier

-Blood DK

-Frost DK

-Windwalker Monk

-Elemental Shaman


A Tier

-Outlaw Rogue

-Devastation Evoker

-Vengeance DH

-Restoration Druid

-Discipline Priest

-Shadow Priest

-Assassination Rogue

-Restoration Paladin

-Destruction Warlock

B Tier

-Enhancement Shaman

-Affliction Warlock

-Protection Paladin

-Balance Druid

-Holy Paladin

-Survival Hunter

-Fire Mage

-Mistweaver Monk

-Frost Mage

-Guardian Druid

-Holy Priest


C Tier

-Feral Druid

-Unholy DK

-Brewmaster Monk

-Marksmanship Hunter

-Havoc DH

-Beast Mastery Hunter

-Retribution Paladin

-Subtlety Rogue


D Tier

-Arcane Mage

-Preservation Evoker


Explain Dragonflight 10.1 Tier Sets Ranking

Death Knight

Blood Death Knight

  • 2 set bonus: Heart strike and blood boil heal 20% increase damage and have a 10% chance to grant that blood for 5 seconds.

  • 4 set bonus: When you would gain van blood you were infused with vampiric strength granting you 10% strength for 5 seconds. Your heart strike and blood boil extend the duration of vamp strength by 0.5 seconds.

This tier set seems really cool and gives us shades of season 3 or season 4 Shadowlands. Blood death knight where you're focusing on maintaining and upkeeping a cooldown for a while. We’re going to put it up in the S tier. Because getting strength during your cooldown is strong, it's a defensive and offensive bonus. Heartstrike and blood boil doing more damage are always great. You should actually have pretty high uptime on vamp blood with this. 


Frost Death Knight

  • 2 set bonus: Howling blast and frost fever damage, so that is your dot you put out increased by 10%. Your rime-empowered howling blasts reduce the cooldown of frostwyrm’s  fury by 2 seconds.

  • 4 set bonus: After consuming rhyme 15 times, you call down frostwyrm’s  fury on your target at 100% effectiveness. 

So basically your rhyme empowered procs which happen pretty often produced your dragon by 2 seconds. After you do it 15 times, you just blast a dragon at them. frostwyrm’s  fury is the big strafing dragon run, is one of the coolest parts of frost as well as an absolutely sick ability. This is also one of the best Dragonflight tier sets 10.1. You'll be blasting out dragons all over the place.


Unholy Death Knight

  • 2 set bonus: death coil and epidemic damage increased by 10%. Casting death coil or epidemic grants a stack of master of death. At 20 stacks, master of death is consumed and you gain 15% Mastery for 20 seconds.

  • 4 set bonus: When death coil  or epidemic consumes sudden doom gain two stacks of Master of death or increase the mastery bonus to 25% for 5 seconds.

As for two set, basically every 20 death coil or epidemic you gain 15 mastery for 20 seconds which is good for Unholy. The 4 set is whenever you consume the proc you gain 2 stacks of master of death or if this were to proc, it you'll get 25 mastery for 5 seconds.


Demon Hunter

Havoc Demon Hunter

  • 2 set bonus: Every 200 fury you spend, gain seething fury, increasing your agility by 8% for 6 seconds.

  • 4 set bonus: Each time you gain seething fury, gain 15 fury and the damage of your next eye beam is increased by 12%, stacking up to 5 times.

This set is weird as well because there are three different values for all these numbers. The one in the game is 160 fury you gain 20, it increases by 20%. But then whenever you actually use the tier set, each stack only increases eye beam damage by 10%. We're just going off of the phase value blue post here for now until we get an update about how that'll work. This tier set is boring.


Vengeance Demon Hunter

  • 2 set bonus: Soul fragments heal for 10% more and generating a soul fragment increases your Fire damage by 2% for 6 seconds. Multiple applications may overlap.

  • 4 set bonus: Shear and fracture deal fire damage. After consuming 20 soul fragments, your next cast of shear or fracture applies fiery brand to its target for 6 seconds.

This set is much better, it's not incredibly sick like the two death knight ones up there, but a lot of your damages vengeance is going to be fire, the two biggest sources that weren't were fracture and sheer, your main builder. But those will deal fire damage with the four set. Overall, this is not an S-tier tier set, it’s still pretty cool. The fact that increases fire damage makes you do fire damage and gives you a fiery brand which increases your fire damage.



Balance Druid

2 set bonus: Sunfire radius increased by 2 yards. Sunfire, moonfire, and shooting stars damage increased by 18%.

4 set bonus: Shooting stars have a 20% chance to instead call down a crashing star, dealing (72% of attack power) astral damage to the target and generating 5 astral power.

This is boring, but it's not as boring as Unholy DK and Havoc DH. Because actual power generation just makes you do your irritation more.


Feral Druid

  • 2 set bonus: Your auto-attacks have a chance to grant shadows of the predator, increasing your agility by 1%. Each application past 5 has an increasing chance to reset to 2 stacks.

  • 4 set bonus: When a shadow of the predator application reset stacks, you gain 5% increased agility and you generate 1 combo point every 1.5 seconds for 6 seconds.

Passive agility is good, karma point generation seems good for feral. It just seems boring but powerful agility is a great thing to increase. The randomly increasing chance to reset stacks seems pretty bad, we don't know how high that'll reset and then you need it to reset for the second procter trigger, so we're going to put this down in C-Tier as well.


Guardian Druid

  • 2 set bonus: When you take damage, mangle, and thrash damage and rage generation are increased by 15% for 8 seconds and you heal for 6% of damage taken over 8 seconds.

  • 2 set bonus: Maul/raze damage increased by 20% and casting ironfur or maul/raze increases your maximum health by 3% for 12 seconds, stacking 5 times.

This is the first mid tank one we've gotten. Obviously increasing rage generation healing and increase in damage whenever you take damage, you're a tank so you're going to be taking advantage. This Dragonflight WoW season 2 tier set seems decent all raised damage increased by 20%, which kind of pushes you towards the race talent and AOE. Increasing your max health is fine, Feral Druids used to be just these max health sponges and that's kind of stopped. So you can get 15 extra max health, that is not a negligible amount, but it's not anything crazy.


Restoration Druid

  • 2 set bonus: Rejuvenation and lifebloom healing increased by 15%. Regrowth healing over time increased by 75%.

  • 4 set bonus: Flourish increases the rate of your healing over time effects by 40% for an additional 16 seconds after it ends. Verdant infusion causes your swiftmend target to gain 15% increased healing from you for 6 seconds.

The duration of the four piece flourish bonus has is flourish is cast by convoke the spirits. This Dragonflight tier set phase 2 seems strong, so you're going to use your flourish every minute and a half just as Druid anyways for raid healing, even for dungeons. Getting those to heal over time a hex to kill for an additional 40% rate or 16 seconds after it ends is really strong. Whenever you cast convoke if you get a baby flourish and getting it for 40% for 8 seconds also seems strong. This is a solid tier set in phase 2 Dragonflight.



Devastation Evoker

  • 2 set bonus: Disintegrate and pyre pierce enemies with obsidian shards, dealing 12% of damage done as volcanic damage over 8 seconds.

  • 4 set bonus: Empower spells deal 8% increased damage and cause the obsidian shards to become supercharged, dealing 200% more damage for 5 seconds. During dragonrage, shards are always supercharged.

This is a great tier set due to the fact that you get to just shoot your targets full of shards that deal damage. Then during dragonrage, they do a ton more damage and then every new cash turn powers spell they deal more damage too, seems pretty fun and interesting. This would be really strong in AOE too because pyre will pierce all enemies and hits with it.


Preservation Evoker

  • 2 set bonus: Spiritbloom applies a heal over time effect for 40% of healing done over 8 seconds. Dream breath’s healing is increased by 15%.

  • 2 set bonus: After casting 3 empower spells, gain essence burst immediately and another 3 seconds later.

This is not great at all. Spiritbloom doesn't hit many targets, dream breath healing that's a lot of your healing, so that'll be a pretty strong healing increase. The two set is just passive generic healing, the four set is just a very minor little effect that doesn't seem that powerful.



Beast Mastery Hunter

  • 2 set bonus: Cobra shot and kill command damage increased by 15%.

  • 4 set bonus: Cobra shot, kill command, and multi-shot reduce the cooldown of bestial wrath by 1 second.

Now we're unsure if multiple hitting moves like multi-shot hitting multiple targets overshot hitting multiple targets with an aspect of the wild or both your pets using kill command will double dip. So basically this just makes you have bestial wrath way more often, which you already have really often so you're going to have bestial a ton. Having more cooldowns is cool, but Beast Mastery’s cooldown is kind of is boring, to begin with.



  • 2 set bonus: Arcane shot/chimera shot and multi-shot deal 10% increased damage and have an 8% chance to grant you the deathblow effect.

  • 4 set bonus: Kill shot damage increased by 15%, and kill shot reduces the cooldown of rapid fire and aimed shot by 0.5 seconds.

We're going to put this one down to the C-Tier on this Dragonflight patch 10.1 tier sets tier list but it's a little better than BM probably a Havoc too. Basically, it gives you a kill shot proc and whenever you use a kill shot, you get half a second off. Procs are at least a little bit interesting, proc gameplay spices up the rotation a bit. But 0.5 seconds is embarrassing, that's so low.


Survival Hunter

  • 2 set bonus: Wildfire bomb damage increased by 10% and throwing a wildfire bomb increases the damage of your next kill command by 50%.

  • 4 set bonus: Every 25 focus you spend reduces the cooldown of wildfire bomb by 1 second.

Survival ends up actually in the B-Tier because it provides a nice little loop with the throwing of the bombs and reducing the bomb's cooldown. Bombs themselves don't have that long of a cooldown, to begin with. You use your butchery, it goes down by 5 seconds. Then whenever you actually use butchery, you spend focus which actually ends up producing more.



Arcane Mage

  • 2 set bonus: Arcane surge increases spell damage by an additional 5% and its duration is increased by 3 seconds.

  • 4 set bonus: For every 20,000 mana spent during the arcane surge, your spell damage is increased by 1% for 12 seconds after arcane surge fades, stacking up to 30 times.

You actually cannot cleave arcane barrage between the big spiders and the actual boss, because the boss's hitbox is really big and messes with the actual spell. This doesn't really do anything for Arcane, all of your damage goes during arcane surge anyways. It lasted an extra 3 seconds and is pretty minor as well. So getting spell damage after the arcane surge is pretty inconsequential because all of your damage during the arcane surge. It's a very small increase so we're going to put it down in the D-Tier.


Fire Mage

  • 2 set bonus: Phoenix Flames applies charring embers to all enemies it damages, increasing their damage taken from you by 6% for 10 seconds.

  • 4 set bonus: When your direct damage spells hit an enemy affected by charring embers 30 times, gain hyperthermia for 6 seconds.

Hypothermia is the talent that basically lets you instant cast iron blast and Flame strike for 5 seconds. So whenever you hit it 30 times you can then just kind of spam out flame strikes or pyroblasts. There are a few issues this tier set, the first flame strike doesn't proc it, and fire now doesn't use flame strike at all and it's certainly an issue for some players. Giving hyperthermia for six seconds is pretty cool, just being able to instant spam cast pyroblast and flame strikes. It’s a B Tier tier set, it's that interesting but getting those instant casts pyroblasts and flame strikes was pretty cool.


Frost Mage

  • 2 set bonus: Flurry and frostbolt damage increased by 20%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, with damage reduced beyond 5 targets.

  • 4 set bonus:  Casting ice lance on a frozen target has an 8% chance to trigger brain freeze.

We're going to put this up in B Tier as well for this WOW Dragonflight tier sets phase 2 ranking. It's cool that flurry deals explosion-like radius damage. That's a fine two-piece bonus but the four-set bonus is boring it does give you more flurries which in turn gives you more ice lances on frozen targets.



Brewmaster Monk

  • 2 set bonus: Blackout kick damage increased by 20%. You have a 10% chance to not reset your elusive brawler stacks on a successful dodge.

  • 4 set bonus: Rising sun kick grants a stack of elusive brawlers. When you dodge, damage and critical strike chance of your next Blackout Kick or rising sun kick are increased by 5%, stacking up to 5 times.

This belongs to C-Rank on our Dragonflight tier set tier list patch 10.1. The thing with Brewmaster is there are tons of times when there's like a spellcaster boss that you can't dodge anyways. A 10% chance to reset your brawling stat to not reset your chance to dodge is fine or at best, a dodge based tier set is going to be the best for them. The four set bonus also kind of is a weird thing where you want to use your things on rising sun kick, but you need blackout kick for your rotation.


Mistweaver Monk

  • 2 set bonus: Renewing mists have a chance to grant soulfang infusion, granting 5% of your maximum mana over 6 seconds.

  • 4 set bonus: Drinking a Tea or gaining soulfang infusion increases the healing of your vivify and renewing mists by 40% for 6 seconds.

This is B-Tier tier set. Getting mana is really good for them and they drink teas and they'll get soulfang infusion pretty often it seems. So it'll be a nice healing bonus, and it'll be a nice mana gain which in turn is a ton of healing for Mistweaver, they do have mana issues. Nothing too crazy, nothing too boring. So sitting right in the middle on this Dragonflight season 2 tier set ranking 10.1.


Windwalker Monk

  • 2 set bonus: Rising sun kick deals increased damage and have a chance to go nova, dealing fire damage to all enemies within 8 yards.

  • 4 set bonus: Your melee auto-attacks have a chance to launch a shadowflame spirit at your enemy that duplicates your next 3 abilities at X% effectiveness.

This is one of the Dragonflight season 2 best tier set. You would love for your abilities to go nova and deal AOE damage. The four set bonus is launching a spirit at your enemy that duplicates your next abilities is also really cool.



Holy Paladin

  • 2 set bonus: Holy shock’s critical strikes heal for 15% more and reduce the cooldown of light’s hammer by 2 seconds and Holy Prism by 1 second.

  • 4 set bonus: Light’s Hammer heals 100% more frequently and generates 1 holy power every 4 seconds. Holy prism’s healing is increased by 80% and it generates 1 Holy power if cast on an enemy target, or 3 if cast on an ally.

Anything that gives rotational resources for a spec is pretty nice. We'll put it up in B-Tier. Getting all these resources just allows you to be more of a Holy Paladin, so nothing too crazy.


Protection Paladin

  • 2 set bonus: Avenger’s shield causes targets struck to burn with heartfire, dealing an additional 20% of damage dealt over 5 seconds. Heartfire heals you for 100% of the damage it deals.

  • 4 set bonus: Judgment critical strikes can trigger grand crusader.

The two set is really cool that sounds fun, but the four set is boring. Judgment critical strikers and grand crusader will give you more shields, but it's a boring way of doing it. Any four piece that's like six lines, isn't that interesting.


Retribution Paladin

  • 2 set bonus: Judgment and hammer of wrath deal 10% increased damage and 20% increased critical strike damage.

  • 4 set bonus: Judgment increases the damage enemies take from your holy power spenders by an additional 5%. The hammer of wrath applies judgment to enemies.

This is boring too, kind of a passive bonus to what Ret’s already doing, doesn't change anything too much. Basically, you're going to be doing a lot more holy power spenders during your wins because you get hammer of wrath. 



Discipline Priest

  • 2 set bonus: Casting penance on an enemy also heals a nearby injured ally at 20% effectiveness. Casting penance on an ally also damages a nearby enemy at 35% effectiveness.

  • 4 set bonus: Every 3 casts of penance grants you shadow covenant for 5 seconds and converts that penance to a shadow spell.

Shadow covenant is a really cool ability that gives you that big burst and then increases your shadow damage. As a Priest, a lot of your damaging spells are actually shadow damage. The two set bonus is also fine because it gives you a duality of penance. Whenever you deal damage, you heal a little bit as well. Then every three penances are pretty often, it's a short cooldown giving you more shadow covenant that deals more damage and converts that third penance to a shadow spell. This is going to be a very strong tier set.


Holy Priest

  • 2 set bonus: Prayer of mending has a 20% chance to duplicate to another nearby target when it jumps.

  • 4 set bonus: When prayer of mending jumps, it increases the damage and healing of your next holy word by 4%, stacking up to 15 times.

Prayer of mending is a pretty strong healing ability. But we'll put it down in B-Tier because it's just nothing really ties it together. When it jumps, you get more damage and healing but that doesn't really impact you. Getting more prayers is cool but the four set lets this tier set down on the cool factor.


Shadow Priest

  • 2 set bonus: When consuming shadowy Insight, mind blast deals 60% increased damage and generates 4 additional Insanity.

  • 4 set bonus: Every 400 insanity spent summons shadowfiend/mindbender for 5 seconds.

This would be an A Tier tier set because this works together pretty well as you spend your insanity, you summon your little guy, and someone your little guy gives you more insanity. Same with a two set, it's synergistic with each other which is really good for Shadow. 400 is really high that's eight casts of devouring plague but you get that pretty often.



Assassination Rogue

  • 2 set bonus: Rupture and crimson tempest deal an additional 33% damage as nature.

  • 4 set bonus: When deathmark expires, nature damage you deal is increased by 40% for 30 seconds.

This is pretty cool, so whenever you convert your damage to something else, your bleeds are buffed in general. Then having them deal with nature means that shiv increases the damage. Deathmark expires basically has all your dots and all your poisons duplicated on your target. It goes away and then you just ramp up that nature damage. 30 seconds is a long time, it's pretty cool, and it's a passive bonus. Turning into nature is really good for Assassination.


Outlaw Rogue

  • 2 set bonus: Damage you inflict applies a soulrip, dealing 5% of all damage you deal as physical damage over 8 seconds.

  • 4 set bonus: Between the eyes unleashes all soulrips, dealing 200% of all remaining damage and granting 7% agility for 15 seconds.

This is really strong and it seems like a really cool interplay. It's very passive but the way they phrase it and the way it works together is pretty cool. You can kind of ramp all your damage and then unleash a big between the highs which just rips all those souls into one big hit, that's pretty cool.


Subtlety Rogue

  • 2 set bonus: Shadow dance grants you symbols of death for 10 seconds and extends the duration of rupture by 4 seconds.

  • 4 set bonus: Symbols of death increases the critical strike damage of eviscerate and black powder by 15%.

It's boring. It's giving you a cool down is cool but honestly, it doesn't read cool.



Elemental Shaman

  • 2 set bonus:  Gain stormkeeper every 40 seconds.

  • 4 set bonus: For 8 seconds after you consume stormkeeper, your lightning bolt, lava burst, icefury, and frost shock generate 100% more maelstrom, and your chain lightning, lava beam, and earthquake critical strike damage is increased by 20%.

This is one of the best WOW Dragonflight tier sets 10.1. Gaining storm keeper is really cool. Whenever you gain a cooldown, that's a really big benefit. More generation is fun and you'll get your stormkeeper every minute and then every 40 seconds because of the two set bonus.


Enhancement Shaman

  • 2 set bonus: Sundering increases your mastery by 12% for 15 seconds.

  • 4 set bonus: When sundering hits a single target, you deal 30% increased physical damage for 15 seconds. When sundering strikes 2 or more targets, your next chain lightning deals 50% increased damage and refunds 100% of maelstrom weapon stacks consumed.

We're going to put it in the B-Tier. Because the first one is just boring. Obviously, more mastery is strong, it's good but it's not very interesting. The second part is interesting whenever it hits a single target, you deal more physically. Whenever it hits multiple targets, you deal more elemental. Those are the two builds for enhancement right now. It plays well into both builds.


Restoration Paladin

  • 2 set bonus: when you cast healing rain, all allies with your riptide on them are healed by tidewaters for (140% of Spell Power).

  • 4 set bonus: Each ally healed by tidewaters increases your haste by 1% for 6 seconds and increases the healing of your next riptide by 10%.

This is pretty cool, liking the raid with riptides and then casting healing rain, getting a ton of healing, a ton of haste, and a ton of increasing your next riptide. A pretty fun play style worth trying.



Affliction Warlock

  • 2 set bonus: Vile taint cooldown reduced by 5 seconds and phantom singularity cooldown reduced by 12 seconds. Vile taint and phantom singularity damage. 

  • 4 set bonus: Enemies damaged by phantom singularity gain infirmity for its duration and enemies damaged by vile taint gain Infirmity for 10 seconds, increasing damage taken by 10%.

This is in the B Tier. Gaining infirmity is cool, but the fact that passive damage increase is a little boring. It's not that bad, could be strong but it seemed a little passive. Because you're just going to be using phantom singularity and vile taint rotationally. Reducing the cooldowns is pretty cool though, it's a big damage increase. 


Demonology Warlock

  • 2 set bonus: Demonbolt damage increased by 15%. Consuming a Demonic Core reduces the cooldown of grimoire: felguard by 1 second.

  • 4 set bonus: Grimoire: felguard deals 40% additional damage and empowers your active demons, increasing their damage done by 20% while active.


Destruction Warlock

  • 2 set bonus: Channel demonfire bolts, immolate, and incinerate have a 20% chance to fire an additional channel demonfire bolt.

  • 4 set bonus: After casting 15 demonfire bolts, your next demonfire bolt deals (103% of spell power) Shadowflame damage to the target and (35% of spell power) shadowflame damage to enemies within 8 yards.

This one's pretty cool. Channel demonfire is a really fun ability for Destruction, so getting more extra channel demonfire bolts is pretty cool, then every 15 you do, your next one deals more damage and does a little bit of AOE. It's passive but you're just sending out more. Fire bolts are a cool-looking thing and are an extra bonus to make this tier set cooler.



Arms Warrior

  • 2 set bonus: Deep wounds increase your chance to critically strike and critical strike damage dealt to afflicted targets by 10%.

  • 4 set bonus: Deep wounds critical strikes have a chance to increase the damage of your next slam by 25%, stacking 10 times, and cause it to strike up to 4 additional targets for 50% damage.

This is a B-Tier Set, but this is a nice way to end up giving you a cool little incentive to tie into slam rotationally. Having a new AOE is cool too and then deep wounds increasing your crit chance and damage is nice because crit for Arms is strong because you get more rage. However, the slam itself is just a boring button.


Fury Warrior

  • 2 set bonus: Rampage damage and a chance to critically strike increased by 10%.

  • 4 set bonus: Rampage critical strikes against your primary target cause your next bloodthirst to deal 50% increased damage and generate 2 additional Rage, stacking up to 4 times. It also has a 100% chance of a critical strike.

This is boring, it's just kind of a really passive one.


Protection Warrior

  • 2 set bonus: Shield slam deals 15% increased damage and reduces the cooldown of the last stand by 0.5 seconds. During the last stand, these effects are doubled.

  • 4 set bonus: For 10 seconds after the last stand ends, the shield slam unleashes a wave of force dealing damage to enemies in front of you and reduces the damage they deal to you by 5% for 5 seconds.

We’re going to put it on the A tier. Giving shield slam an AOE component is really cool and really nice. Other than that, reducing cooldowns is always a fun way of getting an agency irritation, and feeling your tier set actually affected. Shield slam is really strong too, so having it radiates damage and takes less damage. It is a nice little bonus and this is a pretty cool tier set.



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