Elden Ring DLC Best Level & Leveling System in Shadow of the Erdtree

4/15/2024 12:00:39 PM

The Shadow of the Erdtree DLC is about two months away, what levels will you need to be for the expansion? This article will cover the best recommended DLC level for Elden Ring and how is the new leveling system going to work. 

Elden Ring DLC Best Level

Elden Ring DLC Best Level: What Level Should I Be for the Shadow of the Erdtree DLC 2024

The Shadow of the Erdtree DLC will feature new enemies and bosses on par with the late-game challenges, bosses will hit hard and have large health pools, so being a high level will allow you to have high vigor for good survivability along with damage stats leveled up. In terms of the recommended level for Elden Ring DLC 2024, approaching the DLC at level 150 or higher with top-tier weapons and gear will give you the best experience. Levels 150 to 200 should allow progression through the whole DLC area and bosses, while skilled players could succeed at lower levels with the right Elden Ring DLC build and gear. Your gear should be fully upgraded, a +10 or +25 weapon will deal respectable damage. Having all flasks upgraded to the maximum and stocked up on consumables will aid in healing and damage mitigation. 

New Leveling System (Design) in Elden Ring Shadow of the Erdtree DLC

Miyazaki confirmed there will be a unique leveling element separate from the existing system in the upcoming Shadow of the Erdtree DLC, similar to Sekiro's Attack Power system, which increased damage through a scaling multiplier. How will the leveling system work in 2024 Elden Ring DLC?

There are already rune level and damage calculation systems in Elden Ring, we will not have two separate damage formulas in the game, the attack power will not interface with these, and can only be activated within the DLC areas and not affect the base game. Sekiro's damage multiplier formulas based on Attack Power would be applied. To apply it based on the current system, FrownyGaming thinks the best way is to take the damage modifier from Sekiro’s damage formula and add it as the final step to the damage calculation in the Shadow of the Erdtree expansion, in this case, you can get increased damage and get stronger. In DLC areas, it boosts damage by multiplying the end calculation result. Outside DLC areas, the Attack Power multiplier is not applied. This allows damage scaling concentrated in DLC zones for difficulty balancing. 

Why FromSoft is planning to apply the attack power is that past DLCs lacked progression feeling and own difficulty balance issues, as past expansions always be released a long time after the corresponding main game, during that time, players will have their builds set up or characters over-leveled, which leads to there is not much to do with the resources from DLC, and it is more difficult to balance the new challenges when one part of the players optimized their builds and the other part not do that. The addition of the new power level system allows players to feel a sense of character progression in the DLC by increasing the attack power. Attack Power increased through defeating enemies, and bosses, or finding items in the DLC region. If you find a particular boss or area is too difficult, you can go to other places and increase your attack power, when you are ready or powerful enough, go back to defeat the boss again, bosses and enemies can be scaled to higher-powered players to preserve difficulty.