POE 3.23 Charms List - Charm Mods (Suffix & Prefix) in Path of Exile 3.23 Affliction

12/19/2023 5:58:02 PM

Here we list all charms available in Path of Exile 3.23 Affliction league now, as well as present the Suffixes/Prefixes (mods) for each charm to help you filter and select the best charm for your build!


POE Charm List - All Charm Mods in Path of Exile 3.23 Affliction

In Path of Exile, charms are a type of powerful accessory that can greatly optimize builds. Introduced in the 3.22 Expedition league and further expanded upon in the 3.23 expansion, charms offer unique affixes that can enhance various aspects of your character. Charms come with different affixes (mods) that provide specific bonuses to your character. These suffixes and prefixes can range from increased damage, critical strike chance, area of effect, attack speed, and more. Each PoE charm affix is associated with a specific character class and requires a certain amount of attribute points to equip. Here we have the full PoE 3.23 Charms List for you:

Charm Name

Level

Mod Type

Modifier

Weight

Juggernaut's

70

Prefix

Movement Speed cannot be modified to below base value 

str_animal_charm 100
default 0

of the Juggernaut

81

Suffix

2% of Armour applies to Fire, Cold and Lightning Damage taken from Hits 

str_animal_charm 20
default 0

of the Juggernaut

83

Suffix

3% of Armour applies to Fire, Cold and Lightning Damage taken from Hits 

str_animal_charm 10
default 0

Juggernaut's

1

Prefix

(10–19)% chance to gain an Endurance Charge when you Stun an Enemy 

str_animal_charm 1000
default 0

Juggernaut's

60

Prefix

(20–30)% chance to gain an Endurance Charge when you Stun an Enemy 

str_animal_charm 500
default 0

Juggernaut's

1

Prefix

(3–4)% increased Area of Effect per Endurance Charge 

str_animal_charm 1000
default 0

Juggernaut's

60

Prefix

(5–6)% increased Area of Effect per Endurance Charge 

str_animal_charm 500
default 0

Juggernaut's

1

Prefix

(10–19)% chance to gain an Endurance Charge when you are Hit 

str_animal_charm 1000
default 0

Juggernaut's

60

Prefix

(20–30)% chance to gain an Endurance Charge when you are Hit 

str_animal_charm 500
default 0

of the Juggernaut

1

Suffix

+(2–3)% to Chaos Resistance per Endurance Charge 

str_animal_charm 1000
default 0

of the Juggernaut

60

Suffix

+(4–5)% to Chaos Resistance per Endurance Charge 

str_animal_charm 500
default 0

of the Juggernaut

45

Suffix

(10–15)% increased Life Regeneration rate 

str_animal_charm 500
default 0

of the Juggernaut

72

Suffix

(16–20)% increased Life Regeneration rate 

str_animal_charm 250
default 0

of the Chieftain

45

Suffix

Totems Taunt Enemies around them for 2 seconds when Summoned 

str_animal_charm 500
default 0

of the Chieftain

1

Suffix

Recoup (5–7)% of Damage Taken by your Totems as Life 

str_animal_charm 1000
default 0

of the Chieftain

60

Suffix

Recoup (8–12)% of Damage Taken by your Totems as Life 

str_animal_charm 500
default 0

Chieftain's

70

Prefix

Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage 

str_animal_charm 100
default 0

Chieftain's

45

Prefix

(5–10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 

str_animal_charm 500
default 0

Chieftain's

72

Prefix

(11–20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 

str_animal_charm 250
default 0

Chieftain's

1

Prefix

(3–5)% increased Strength 

str_animal_charm 1000
default 0

Chieftain's

60

Prefix

(6–8)% increased Strength 

str_animal_charm 500
default 0

of the Chieftain

45

Suffix

+1% to maximum Fire Resistance 

str_animal_charm 500
default 0

of the Chieftain

72

Suffix

+2% to maximum Fire Resistance 

str_animal_charm 250
default 0

of the Chieftain

1

Suffix

(20–30)% reduced Ignite Duration on you 

str_animal_charm 1000
default 0

of the Chieftain

60

Suffix

(31–50)% reduced Ignite Duration on you 

str_animal_charm 500
default 0

of the Berserker

45

Suffix

Cannot be Stunned while you have at least 25 Rage 

str_animal_charm 500
default 0

Berserker's

1

Prefix

Adds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recently 

str_animal_charm 1000
default 0

Berserker's

60

Prefix

Adds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recently 

str_animal_charm 500
default 0

Berserker's

1

Prefix

+(2–3) to Maximum Rage 

str_animal_charm 1000
default 0

Berserker's

60

Prefix

+(4–5) to Maximum Rage 

str_animal_charm 500
default 0

Berserker's

1

Prefix

Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage 

str_animal_charm 1000
default 0

Berserker's

60

Prefix

Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage 

str_animal_charm 500
default 0

of the Berserker

45

Suffix

(3–5)% of Leech is Instant 

str_animal_charm 500
default 0

of the Berserker

72

Suffix

(6–8)% of Leech is Instant 

str_animal_charm 250
default 0

of the Berserker

1

Suffix

1% of Attack Damage Leeched as Life and Mana if you've Killed Recently 

str_animal_charm 1000
default 0

of the Berserker

60

Suffix

2% of Attack Damage Leeched as Life and Mana if you've Killed Recently 

str_animal_charm 500
default 0

Berserker's

70

Prefix

Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage 

str_animal_charm 100
default 0

Berserker's

81

Prefix

Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage 

str_animal_charm 50
default 0

of the Champion

70

Suffix

Cannot be Stunned while Fortified 

dex_animal_charm 50
str_animal_charm 50
default 0

Champion's

1

Prefix

(10–19)% chance to Taunt on Hit 

dex_animal_charm 500
str_animal_charm 500
default 0

Champion's

60

Prefix

(20–30)% chance to Taunt on Hit 

dex_animal_charm 250
str_animal_charm 250
default 0

Champion's

45

Prefix

Banner Skills have no Reservation 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Champion

1

Suffix

When you create a Banner, it gains (10–15)% of the Stages of your placed Banner 

dex_animal_charm 500
str_animal_charm 500
default 0

of the Champion

60

Suffix

When you create a Banner, it gains (16–25)% of the Stages of your placed Banner 

dex_animal_charm 250
str_animal_charm 250
default 0

Champion's

70

Prefix

Gain Adrenaline for 4 seconds when you reach Low Life 

dex_animal_charm 50
str_animal_charm 50
default 0

Champion's

81

Prefix

Impales you inflict last 1 additional Hit 

dex_animal_charm 10
str_animal_charm 10
default 0

of the Champion

45

Suffix

Melee Hits have (5–10)% chance to Fortify 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Champion

72

Suffix

Melee Hits have (11–20)% chance to Fortify 

dex_animal_charm 125
str_animal_charm 125
default 0

Gladiator's

70

Prefix

Bleeding Enemies you Kill Explode, dealing (2–3)% of
their Maximum Life as Physical Damage 

dex_animal_charm 50
str_animal_charm 50
default 0

Gladiator's

81

Prefix

Bleeding Enemies you Kill Explode, dealing (4–5)% of
their Maximum Life as Physical Damage 

dex_animal_charm 25
str_animal_charm 25
default 0

Gladiator's

1

Prefix

Attack Hits against Bleeding Enemies have (10–19)% chance to Blind 

dex_animal_charm 500
str_animal_charm 500
default 0

Gladiator's

60

Prefix

Attack Hits against Bleeding Enemies have (20–30)% chance to Blind 

dex_animal_charm 250
str_animal_charm 250
default 0

Gladiator's

1

Prefix

Attack Hits against Blinded Enemies have (10–19)% chance to Maim 

dex_animal_charm 500
str_animal_charm 500
default 0

Gladiator's

60

Prefix

Attack Hits against Blinded Enemies have (20–30)% chance to Maim 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Gladiator

45

Suffix

Cannot be Stunned by Hits you Block 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Gladiator

45

Suffix

+(1–2)% to maximum Chance to Block Attack Damage 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Gladiator

72

Suffix

+3% to maximum Chance to Block Attack Damage 

dex_animal_charm 125
str_animal_charm 125
default 0

Gladiator's

1

Prefix

Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds 

dex_animal_charm 500
str_animal_charm 500
default 0

of the Gladiator

1

Suffix

+(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage 

dex_animal_charm 500
str_animal_charm 500
default 0

of the Gladiator

60

Suffix

+(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Gladiator

1

Suffix

+(3–4)% Chance to Block Attack Damage 

dex_animal_charm 500
str_animal_charm 500
default 0

of the Gladiator

60

Suffix

+(5–6)% Chance to Block Attack Damage 

dex_animal_charm 250
str_animal_charm 250
default 0

Slayer's

1

Prefix

Gain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy 

dex_animal_charm 500
str_animal_charm 500
default 0

Slayer's

60

Prefix

Gain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Slayer

45

Suffix

Cannot take Reflected Physical Damage 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Slayer

70

Suffix

Cannot be Stunned while Leeching 

dex_animal_charm 50
str_animal_charm 50
default 0

of the Slayer

70

Suffix

You are Unaffected by Bleeding while Leeching 

dex_animal_charm 50
str_animal_charm 50
default 0

of the Slayer

1

Suffix

(4–7)% of Overkill Damage is Leeched as Life 

dex_animal_charm 500
str_animal_charm 500
default 0

of the Slayer

60

Suffix

(8–12)% of Overkill Damage is Leeched as Life 

dex_animal_charm 250
str_animal_charm 250
default 0

Slayer's

45

Prefix

(10–20)% increased Maximum Recovery per Life Leech 

dex_animal_charm 250
str_animal_charm 250
default 0

Slayer's

72

Prefix

(21–30)% increased Maximum Recovery per Life Leech 

dex_animal_charm 125
str_animal_charm 125
default 0

Slayer's

1

Prefix

(4–7)% increased Area of Effect if you've Killed Recently 

dex_animal_charm 500
str_animal_charm 500
default 0

Slayer's

60

Prefix

(8–12)% increased Area of Effect if you've Killed Recently 

dex_animal_charm 250
str_animal_charm 250
default 0

Slayer's

45

Prefix

Culling Strike 

dex_animal_charm 250
str_animal_charm 250
default 0

of the Inquisitor

1

Suffix

+(20–30) to Strength and Intelligence 

int_animal_charm 500
str_animal_charm 500
default 0

of the Inquisitor

60

Suffix

+(31–40) to Strength and Intelligence 

int_animal_charm 250
str_animal_charm 250
default 0

Inquisitor's

1

Prefix

(20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 

int_animal_charm 500
str_animal_charm 500
default 0

Inquisitor's

60

Prefix

(31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 

int_animal_charm 250
str_animal_charm 250
default 0

of the Inquisitor

70

Suffix

Effects of Consecrated Ground you create Linger for 2 seconds 

int_animal_charm 50
str_animal_charm 50
default 0

Inquisitor's

45

Prefix

Consecrated Ground you create applies (5–6)% increased Damage taken to Enemies 

int_animal_charm 250
str_animal_charm 250
default 0

Inquisitor's

72

Prefix

Consecrated Ground you create applies (7–10)% increased Damage taken to Enemies 

int_animal_charm 125
str_animal_charm 125
default 0

Inquisitor's

1

Prefix

Damage Penetrates (3–4)% of Enemy Elemental Resistances 

int_animal_charm 500
str_animal_charm 500
default 0

Inquisitor's

60

Prefix

Damage Penetrates (5–6)% of Enemy Elemental Resistances 

int_animal_charm 250
str_animal_charm 250
default 0

of the Inquisitor

1

Suffix

(10–19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds 

int_animal_charm 500
str_animal_charm 500
default 0

of the Inquisitor

60

Suffix

(20–30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds 

int_animal_charm 250
str_animal_charm 250
default 0

Inquisitor's

1

Prefix

(50–70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently 

int_animal_charm 500
str_animal_charm 500
default 0

Inquisitor's

60

Prefix

(71–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently 

int_animal_charm 250
str_animal_charm 250
default 0

of the Hierophant

70

Suffix

(1–2)% of Damage is taken from Mana before Life 

int_animal_charm 50
str_animal_charm 50
default 0

of the Hierophant

81

Suffix

3% of Damage is taken from Mana before Life 

int_animal_charm 25
str_animal_charm 25
default 0

Hierophant's

45

Prefix

(4–7)% increased Mana Reservation Efficiency of Skills 

int_animal_charm 250
str_animal_charm 250
default 0

Hierophant's

72

Prefix

(8–12)% increased Mana Reservation Efficiency of Skills 

int_animal_charm 125
str_animal_charm 125
default 0

of the Hierophant

1

Suffix

Gain (2–3)% of Maximum Mana as Extra Maximum Energy Shield 

int_animal_charm 500
str_animal_charm 500
default 0

of the Hierophant

60

Suffix

Gain (4–5)% of Maximum Mana as Extra Maximum Energy Shield 

int_animal_charm 250
str_animal_charm 250
default 0

Hierophant's

70

Prefix

Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 

int_animal_charm 50
str_animal_charm 50
default 0

Hierophant's

1

Prefix

Non-Damaging Ailments have (20–30)% reduced Effect on you while you have Arcane Surge 

int_animal_charm 500
str_animal_charm 500
default 0

Hierophant's

60

Prefix

Non-Damaging Ailments have (31–40)% reduced Effect on you while you have Arcane Surge 

int_animal_charm 250
str_animal_charm 250
default 0

of the Hierophant

1

Suffix

(1–2)% of Damage from Hits is taken from your nearest Totem's Life before you 

int_animal_charm 500
str_animal_charm 500
default 0

of the Hierophant

60

Suffix

3% of Damage from Hits is taken from your nearest Totem's Life before you 

int_animal_charm 250
str_animal_charm 250
default 0

of the Hierophant

70

Suffix

+1 to Minimum Endurance Charges
+1 to Minimum Power Charges 

int_animal_charm 50
str_animal_charm 50
default 0

Hierophant's

1

Prefix

Skills that would Summon a Totem have (20–30)% chance to Summon two Totems instead 

int_animal_charm 500
str_animal_charm 500
default 0

Hierophant's

60

Prefix

Skills that would Summon a Totem have (31–50)% chance to Summon two Totems instead 

int_animal_charm 250
str_animal_charm 250
default 0

of the Guardian

1

Suffix

If you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage 

int_animal_charm 500
str_animal_charm 500
default 0

of the Guardian

60

Suffix

If you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage 

int_animal_charm 250
str_animal_charm 250
default 0

of the Guardian

1

Suffix

If you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage 

int_animal_charm 500
str_animal_charm 500
default 0

of the Guardian

60

Suffix

If you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage 

int_animal_charm 250
str_animal_charm 250
default 0

of the Guardian

45

Suffix

Every 4 seconds, remove Curses and Elemental Ailments from you 

int_animal_charm 250
str_animal_charm 250
default 0

Guardian's

45

Prefix

Grants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies 

int_animal_charm 250
str_animal_charm 250
default 0

Guardian's

72

Prefix

Grants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies 

int_animal_charm 125
str_animal_charm 125
default 0

of the Guardian

45

Suffix

Enemies in your Link Beams cannot apply Elemental Ailments 

int_animal_charm 250
str_animal_charm 250
default 0

Guardian's

1

Prefix

Every 4 seconds, Regenerate 10% of Life over one second 

int_animal_charm 500
str_animal_charm 500
default 0

Guardian's

60

Prefix

Every 4 seconds, Regenerate 20% of Life over one second 

int_animal_charm 250
str_animal_charm 250
default 0

Guardian's

45

Prefix

Nearby Enemies cannot gain Power, Frenzy or Endurance Charges 

int_animal_charm 250
str_animal_charm 250
default 0

Guardian's

45

Prefix

While there are at least five nearby Allies, you and nearby Allies have Onslaught 

int_animal_charm 250
str_animal_charm 250
default 0

Elementalist's

1

Prefix

Exposure you inflict applies an extra (-5–-4)% to the affected Resistance 

int_animal_charm 1000
default 0

Elementalist's

60

Prefix

Exposure you inflict applies an extra (-7–-6)% to the affected Resistance 

int_animal_charm 500
default 0

Elementalist's

81

Prefix

All Damage can Ignite 

int_animal_charm 20
default 0

Elementalist's

45

Prefix

Shocks from your Hits always increase Damage taken by at least (5–7)% 

int_animal_charm 500
default 0

Elementalist's

72

Prefix

Shocks from your Hits always increase Damage taken by at least (8–10)% 

int_animal_charm 250
default 0

of the Elementalist

45

Suffix

Chills from your Hits always reduce Action Speed by at least (3–4)% 

int_animal_charm 500
default 0

of the Elementalist

72

Suffix

Chills from your Hits always reduce Action Speed by at least (5–6)% 

int_animal_charm 250
default 0

of the Elementalist

1

Suffix

(15–20)% increased Effect of Buffs granted by your Golems 

int_animal_charm 1000
default 0

of the Elementalist

60

Suffix

(21–35)% increased Effect of Buffs granted by your Golems 

int_animal_charm 500
default 0

Elementalist's

1

Prefix

(10–15)% chance to Freeze, Shock and Ignite 

int_animal_charm 1000
default 0

Elementalist's

60

Prefix

(16–25)% chance to Freeze, Shock and Ignite 

int_animal_charm 500
default 0

of the Elementalist

45

Suffix

Cannot take Reflected Elemental Damage 

int_animal_charm 500
default 0

Occultist's

45

Prefix

Your Hexes can affect Hexproof Enemies 

int_animal_charm 500
default 0

Occultist's

70

Prefix

Cursed Enemies you or your Minions Kill have a (6–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage 

int_animal_charm 100
default 0

Occultist's

81

Prefix

Cursed Enemies you or your Minions Kill have a (11–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage 

int_animal_charm 50
default 0

Occultist's

1

Prefix

(2–3)% increased Area of Effect per Power Charge 

int_animal_charm 1000
default 0

Occultist's

60

Prefix

4% increased Area of Effect per Power Charge 

int_animal_charm 500
default 0

Occultist's

1

Prefix

(3–5)% increased Effect of your Curses 

int_animal_charm 1000
default 0

Occultist's

60

Prefix

(6–8)% increased Effect of your Curses 

int_animal_charm 500
default 0

of the Occultist

70

Suffix

Nearby Enemies are Chilled 

int_animal_charm 100
default 0

of the Occultist

1

Suffix

Regenerate (1–1.5)% of Energy Shield per second 

int_animal_charm 1000
default 0

of the Occultist

60

Suffix

Regenerate (2–3)% of Energy Shield per second 

int_animal_charm 500
default 0

of the Occultist

1

Suffix

(10–19)% chance to Hinder Enemies on Hit with Spells 

int_animal_charm 1000
default 0

of the Occultist

60

Suffix

(20–30)% chance to Hinder Enemies on Hit with Spells 

int_animal_charm 500
default 0

Necromancer's

1

Prefix

Minions have (10–19)% chance to gain Unholy Might for 4 seconds on Kill 

int_animal_charm 1000
default 0

Necromancer's

60

Prefix

Minions have (20–30)% chance to gain Unholy Might for 4 seconds on Kill 

int_animal_charm 500
default 0

Necromancer's

1

Prefix

Your Offerings have (15–20)% increased Effect on you 

int_animal_charm 1000
default 0

Necromancer's

60

Prefix

Your Offerings have (21–30)% increased Effect on you 

int_animal_charm 500
default 0

of the Necromancer

1

Suffix

Regenerate (2–3)% of Mana over 2 seconds when you Consume a corpse 

int_animal_charm 1000
default 0

of the Necromancer

60

Suffix

Regenerate (4–5)% of Mana over 2 seconds when you Consume a corpse 

int_animal_charm 500
default 0

of the Necromancer

1

Suffix

Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse 

int_animal_charm 1000
default 0

of the Necromancer

60

Suffix

Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse 

int_animal_charm 500
default 0

of the Necromancer

1

Suffix

You and nearby Allies have +(10–14)% to Elemental Resistances 

int_animal_charm 1000
default 0

of the Necromancer

60

Suffix

You and nearby Allies have +(15–20)% to Elemental Resistances 

int_animal_charm 500
default 0

Necromancer's

45

Prefix

Minions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmet 

int_animal_charm 500
default 0

Necromancer's

72

Prefix

Minions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmet 

int_animal_charm 250
default 0

Necromancer's

45

Prefix

Corpses you Spawn have (5–10)% increased Maximum Life 

int_animal_charm 500
default 0

Necromancer's

72

Prefix

Corpses you Spawn have (11–20)% increased Maximum Life 

int_animal_charm 250
default 0

of the Necromancer

1

Suffix

Minions have (5–8)% additional Physical Damage Reduction 

int_animal_charm 1000
default 0

of the Necromancer

60

Suffix

Minions have (9–12)% additional Physical Damage Reduction 

int_animal_charm 500
default 0

Assassin's

1

Prefix

(10–15)% chance to gain a Power Charge on Critical Strike 

int_animal_charm 500
dex_animal_charm 500
default 0

Assassin's

60

Prefix

(16–25)% chance to gain a Power Charge on Critical Strike 

int_animal_charm 250
dex_animal_charm 250
default 0

Assassin's

1

Prefix

+(2–3)% to Critical Strike Multiplier per Power Charge 

int_animal_charm 500
dex_animal_charm 500
default 0

Assassin's

60

Prefix

+(4–5)% to Critical Strike Multiplier per Power Charge 

int_animal_charm 250
dex_animal_charm 250
default 0

Assassin's

1

Prefix

+(0.4–0.6)% Critical Strike Chance while at maximum Power Charges 

int_animal_charm 500
dex_animal_charm 500
default 0

Assassin's

60

Prefix

+(0.61–1)% Critical Strike Chance while at maximum Power Charges 

int_animal_charm 250
dex_animal_charm 250
default 0

Assassin's

45

Prefix

Critical Strikes have Culling Strike 

int_animal_charm 250
dex_animal_charm 250
default 0

Assassin's

1

Prefix

(80–120)% increased Critical Strike Chance against Enemies on Full Life 

int_animal_charm 500
dex_animal_charm 500
default 0

Assassin's

60

Prefix

(130–160)% increased Critical Strike Chance against Enemies on Full Life 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Assassin

45

Suffix

Damage from your Critical Strikes cannot be Reflected 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Assassin

45

Suffix

(10–15)% increased Elusive Effect 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Assassin

72

Suffix

(16–25)% increased Elusive Effect 

int_animal_charm 125
dex_animal_charm 125
default 0

of the Assassin

70

Suffix

You take no Extra Damage from Critical Strikes while Elusive 

int_animal_charm 50
dex_animal_charm 50
default 0

Assassin's

1

Prefix

(1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% 

int_animal_charm 500
dex_animal_charm 500
default 0

Assassin's

60

Prefix

3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Saboteur

45

Suffix

Cannot be Blinded 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Saboteur

1

Suffix

(5–10)% Global chance to Blind Enemies on hit 

int_animal_charm 500
dex_animal_charm 500
default 0

of the Saboteur

60

Suffix

(11–15)% Global chance to Blind Enemies on hit 

int_animal_charm 250
dex_animal_charm 250
default 0

Saboteur's

1

Prefix

(20–30)% increased Effect of Auras from Mines 

int_animal_charm 500
dex_animal_charm 500
default 0

Saboteur's

60

Prefix

(31–50)% increased Effect of Auras from Mines 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Saboteur

45

Suffix

(5–6)% chance to take 50% less Area Damage from Hits 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Saboteur

72

Suffix

(7–10)% chance to take 50% less Area Damage from Hits 

int_animal_charm 125
dex_animal_charm 125
default 0

Saboteur's

1

Prefix

Hits have (5–6)% chance to deal 50% more Area Damage 

int_animal_charm 500
dex_animal_charm 500
default 0

Saboteur's

60

Prefix

Hits have (7–10)% chance to deal 50% more Area Damage 

int_animal_charm 250
dex_animal_charm 250
default 0

Saboteur's

70

Prefix

(5–8)% increased Cooldown Recovery Rate 

int_animal_charm 50
dex_animal_charm 50
default 0

Saboteur's

81

Prefix

(9–12)% increased Cooldown Recovery Rate 

int_animal_charm 25
dex_animal_charm 25
default 0

Saboteur's

1

Prefix

(2–3)% chance to throw up to 4 additional Traps 

int_animal_charm 500
dex_animal_charm 500
default 0

Saboteur's

60

Prefix

(4–5)% chance to throw up to 4 additional Traps 

int_animal_charm 250
dex_animal_charm 250
default 0

Saboteur's

1

Prefix

+(10–15)% to Critical Strike Multiplier against Burning Enemies
(20–30)% increased Critical Strike Chance against Shocked Enemies 

int_animal_charm 500
dex_animal_charm 500
default 0

Saboteur's

60

Prefix

+(16–25)% to Critical Strike Multiplier against Burning Enemies
(31–50)% increased Critical Strike Chance against Shocked Enemies 

int_animal_charm 250
dex_animal_charm 250
default 0

Trickster's

1

Prefix

(40–60)% increased Charge Duration 

int_animal_charm 500
dex_animal_charm 500
default 0

Trickster's

60

Prefix

(61–100)% increased Charge Duration 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Trickster

1

Suffix

Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Recover 1% of Mana on Kill 

int_animal_charm 500
dex_animal_charm 500
default 0

of the Trickster

60

Suffix

Recover 2% of Life on Kill
Recover 2% of Energy Shield on Kill
Recover 2% of Mana on Kill 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Trickster

45

Suffix

(5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Trickster

72

Suffix

(9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage 

int_animal_charm 125
dex_animal_charm 125
default 0

Trickster's

45

Prefix

(7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 

int_animal_charm 250
dex_animal_charm 250
default 0

Trickster's

72

Prefix

(17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 

int_animal_charm 125
dex_animal_charm 125
default 0

of the Trickster

1

Suffix

+(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet 

int_animal_charm 500
dex_animal_charm 500
default 0

of the Trickster

60

Suffix

+(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Trickster

70

Suffix

Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield 

int_animal_charm 50
dex_animal_charm 50
default 0

of the Trickster

81

Suffix

Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield 

int_animal_charm 25
dex_animal_charm 25
default 0

Trickster's

1

Prefix

(0.5–1)% of Damage Leeched as Energy Shield 

int_animal_charm 500
dex_animal_charm 500
default 0

Trickster's

60

Prefix

(1.1–2)% of Damage Leeched as Energy Shield 

int_animal_charm 250
dex_animal_charm 250
default 0

of the Trickster

1

Suffix

(4–6)% chance to Recover 10% of Mana when you use a Skill 

int_animal_charm 500
dex_animal_charm 500
default 0

of the Trickster

60

Suffix

(7–10)% chance to Recover 10% of Mana when you use a Skill 

int_animal_charm 250
dex_animal_charm 250
default 0

Deadeye's

45

Prefix

Projectile Barrages have no spread 

dex_animal_charm 500
default 0

Deadeye's

1

Prefix

(10–15)% increased Effect of your Marks 

dex_animal_charm 1000
default 0

Deadeye's

60

Prefix

(16–25)% increased Effect of your Marks 

dex_animal_charm 500
default 0

Deadeye's

45

Prefix

Projectiles have (7–13)% chance to be able to Chain when colliding with terrain 

dex_animal_charm 500
default 0

Deadeye's

72

Prefix

Projectiles have (14–20)% chance to be able to Chain when colliding with terrain 

dex_animal_charm 250
default 0

Deadeye's

81

Prefix

Skills fire an additional Projectile 

dex_animal_charm 20
default 0

of the Deadeye

1

Suffix

(30–50)% increased Mirage Archer Duration 

dex_animal_charm 1000
default 0

of the Deadeye

60

Suffix

(51–100)% increased Mirage Archer Duration 

dex_animal_charm 500
default 0

Deadeye's

1

Prefix

Projectiles gain Damage as they travel farther, dealing up
to (25–40)% increased Damage with Hits to targets 

dex_animal_charm 1000
default 0

Deadeye's

60

Prefix

Projectiles gain Damage as they travel farther, dealing up
to (41–60)% increased Damage with Hits to targets 

dex_animal_charm 500
default 0

of the Deadeye

1

Suffix

Gain (6–10) Life per Bleeding Enemy Hit 

dex_animal_charm 1000
default 0

of the Deadeye

60

Suffix

Gain (11–20) Life per Bleeding Enemy Hit 

dex_animal_charm 500
default 0

Deadeye's

1

Prefix

(7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds 

dex_animal_charm 1000
default 0

Deadeye's

60

Prefix

(14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds 

dex_animal_charm 500
default 0

Raider's

1

Prefix

(15–25)% increased Effect of Onslaught on you 

dex_animal_charm 1000
default 0

Raider's

60

Prefix

(26–40)% increased Effect of Onslaught on you 

dex_animal_charm 500
default 0

of the Raider

1

Suffix

(10–15)% chance to gain Phasing for 4 seconds on Kill 

dex_animal_charm 1000
default 0

of the Raider

60

Suffix

(16–25)% chance to gain Phasing for 4 seconds on Kill 

dex_animal_charm 500
default 0

of the Raider

1

Suffix

+(5–9)% chance to Suppress Spell Damage 

dex_animal_charm 1000
default 0

of the Raider

60

Suffix

+(10–15)% chance to Suppress Spell Damage 

dex_animal_charm 500
default 0

of the Raider

1

Suffix

(10–15)% chance to Avoid Elemental Ailments while Phasing 

dex_animal_charm 1000
default 0

of the Raider

60

Suffix

(16–25)% chance to Avoid Elemental Ailments while Phasing 

dex_animal_charm 500
default 0

Raider's

1

Prefix

(10–15)% chance to gain Onslaught for 4 seconds on Kill 

dex_animal_charm 1000
default 0

Raider's

60

Prefix

(16–25)% chance to gain Onslaught for 4 seconds on Kill 

dex_animal_charm 500
default 0

of the Raider

1

Suffix

(3–5)% increased Evasion Rating per Frenzy Charge 

dex_animal_charm 1000
default 0

of the Raider

60

Suffix

(6–9)% increased Evasion Rating per Frenzy Charge 

dex_animal_charm 500
default 0

Raider's

70

Prefix

2% increased Movement Speed per Frenzy Charge 

dex_animal_charm 100
default 0

Raider's

45

Prefix

(3–5)% chance to gain a Frenzy Charge on Hit 

dex_animal_charm 500
default 0

Raider's

72

Prefix

(6–8)% chance to gain a Frenzy Charge on Hit 

dex_animal_charm 250
default 0

of the Pathfinder

81

Suffix

Flasks gain a Charge every 3 seconds 

dex_animal_charm 20
default 0

of the Pathfinder

45

Suffix

Removes Bleeding when you use a Flask 

dex_animal_charm 500
default 0

Pathfinder's

70

Prefix

Magic Utility Flasks applied to you have (6–10)% increased Effect 

dex_animal_charm 100
default 0

Pathfinder's

81

Prefix

Magic Utility Flasks applied to you have (11–15)% increased Effect 

dex_animal_charm 50
default 0

Pathfinder's

45

Prefix

(6–10)% chance to inflict Withered for 2 seconds on Hit 

dex_animal_charm 500
default 0

Pathfinder's

72

Prefix

(11–15)% chance to inflict Withered for 2 seconds on Hit 

dex_animal_charm 250
default 0

of the Pathfinder

45

Suffix

Recover (2–3)% of Life when you use a Flask 

dex_animal_charm 500
default 0

of the Pathfinder

72

Suffix

Recover (4–5)% of Life when you use a Flask 

dex_animal_charm 250
default 0

Pathfinder's

1

Prefix

(7–13)% increased Effect of Withered 

dex_animal_charm 1000
default 0

Pathfinder's

60

Prefix

(14–20)% increased Effect of Withered 

dex_animal_charm 500
default 0

of the Pathfinder

1

Suffix

Enemies you Kill that are affected by Elemental Ailments
grant (15–25)% increased Flask Charges 

dex_animal_charm 1000
default 0

of the Pathfinder

60

Suffix

Enemies you Kill that are affected by Elemental Ailments
grant (26–40)% increased Flask Charges 

dex_animal_charm 500
default 0

Pathfinder's

1

Prefix

Gain (5–8)% of Physical Damage as Extra Damage of a random Element 

dex_animal_charm 1000
default 0

Pathfinder's

60

Prefix

Gain (9–12)% of Physical Damage as Extra Damage of a random Element 

dex_animal_charm 500
default 0


PoE 3.23 Best Charms For Each Ascendancy in Affliction League

The specific best charms for each ascendancy may vary depending on the build and playstyle, here are some potential charm affixes that could be beneficial for different ascendancy classes:

  • Assassin: Charms that provide increased critical strike multiplier per power charge.

  • Deadeye: Charms that increase the chance for projectiles to chain on terrain hit.

  • Juggernaut: Charms that allow a percentage of armor to apply to fire/cold/lightning damage from hits.

  • Gladiator: Charms that increase the chance to block attack damage.

  • Raider: Charms that increase the effect of Onslaught.

  • Champion: Charms that grant additional hits per impale applied.

  • Ascendant: Charms that provide mana reservation efficiency of skills.

  • Occultist: Charms that increase area of effect per power charge.

  • Pathfinder: Charms that enable permanent uptime of flask effects.

  • Elementalist: Charms that allow non-igniting damage to ignite.

  • Saboteur: Charms that provide cooldown recovery.

  • Inquisitor: Charms that provide penetration.

These are just some examples, and there may be other charm affixes that could be beneficial for specific ascendancy classes and builds. It's important to consider your build's needs and playstyle when choosing the best charms for your character.

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