Season of Discovery PvP & PvE Tier List (Level 25) - Best PvE & PvP Specs Ranked in SoD Phase 1

12/4/2023 11:46:32 AM

This is the ultimate breakdown of everything you need to know to decide on a fun and viable class for PvP and PvE that would suit your play style for WoW Classic Season of Discovery Phase 1. The SoD level 25 PvP & PvE tier lists are based on expected performance in healing, tanking, DPSing and changes/improvements gained in Season of Discovery.

 

WoW Classic Season of Discovery Best PvP & PvP - SoD PvP & PvE Tier List

Our PvP & PvE Season of Discovery Tier lists provide players with valuable insights into the relative strengths and weaknesses of different classes and specializations. This information is particularly crucial for players who want to optimize their gameplay, whether it be in raids, dungeons, PvE or PvP scenarios. We’ll cover all specializations and give you our take on who are the big winners and losers for the level 25 PvP and PvE meta and which specializations will grow significantly in power for the soon-to-follow level 40 phase.


Season of Discovery PvP Tier List (Level 25)

S Tier

Marksman Hunter

Pros

  • Already VERY good at this bracket, due to how their dmg usually starts strong but scales poorly for end game, and high mobility.

  • Their Runes make them close to god mode for this level.

  • The Chimera shot will offer a very good burst on the move + disarm.

  • Master Marksman, will make it a lot more durable to spam new shots and kill command offer bursts on short CD.

  • Aspect offers crazy mobility (learn to turn it on/off as needed).

  • Use unparalleled range and instant shots to win easy mode.

  • Some of the best talents at level with, 20% stun proc & 10% crit.

  • Good 1v1, Amazing in any group scenario, low heal requirement.

  • Track the enemy to get the most openers in the world.

  • Stays TOP TIER at least for level 40 & 50 bracket.

Cons

  • No Feign + Trap, Flare, Viper until next Bracket.

  • Can struggle to get melee off them, as well as deadzone is not for all.

  • No interrupt (apart from concussive proc) or mana drain makes.

  • Healers a good counter.

  • Warlock & Priest can be problematic without viper.

 

Discipline Priest

Pros

  • Hard to stop healer, with fast, impactful, on-demand heals either for best single target heal (Penance) or Circle for AOE.

  • Versatile with options for offensive Homunculi + void Plague build,(consider troll or undead, for 4 Instant DoT like abilities)

  • Or Defensive with Strength of Soul & Mending to be impossible to kill, (consider Dwarf for Desperate Prayer)

  • Or Serendipity & Barrier for Extreme Group utility

  • Decent Instant CC Fear (can be hard to get off on ranged classes)

  • Offensive build can win ANY 1v1, unless opponent runs away.

  • Offensive & Defensive Dispel.

  • Wand is amazing free dmg at level 25.

  • Solid Mana conservation with Meditation & Inner focus

  • Do not need Spell damage to be strong.

Cons

  • Lacks MOBILITY

  • Level 25 is probably PEAK Tier list time, but always a good all round healer with defensive & offensive toolkit. (does not scale as much)

  • 3 Sec Heals, unless taking Serendipity (not an issue til +healing)


Retribution Paladin

Pros

  • Huge Burst potential, Command, Crusader, Stom(can even go Exorcism for ultra burst)

  • Has at least 3 lives, with Divine Protection & Lay on Hands

  • Is hard slow with Freedom & Pursuit of Justice

  • Can escape Anysticky situation

  • Gets massive toolkit earlier than anyone

  • Rebuke makes them Extremely hardlo CC, and deadly to healers

  • Melee King of level 25 in all types ofrscenarjos

  • Still very good at 40+.

Cons

  • No Real slow or gap closer, so could struggle to land kill in mass Ashenvale brawls

  • May rely on 10 yard HoJ to catch up 

  • Repentance at 40 -> easy catch up, Hammer of Wrath(44).


A Tier

Affliction Warlock

Pros

  • Master Channeler contender for most OP PvP Rune, at Lvl 25

  • already 5 TIMES more powerful than Siphon life at Lvl 30.

  • Metamorphosis gives you armor like a Bear Druid and make you a mana battery with instant cast Searing Pain.

  • Combine Voidwalker Sacrifice, demonic grace, health stone to be unkillable 1v1, and impossible to beat in a mana game either.

  • Drain Life DoT, looks to hit twice as hard as corruption, So Huge buff to damage.

  • Easy A tier, Another 1v1 king

  • Haunt as more offensive style, maybe with a mage/ rogue to peel

  • 1+ Nightfall, shadow mastery, range they will take OFF -> S Tier

Cons

  • No Mobility & Susceptible to priest DISPEL (no protection)

  • Hard to get off FEAR at 20 yards max range, and many interrupts.

  • Without Haunt, not very bursty, also DoTs need Spell damage. 

  • Missing Death Coil to peel (but can just tank it now)

  • Missing some burst or mobility to be better for group combat to be S Tier. Fairlv easv to either outheal or run awav from.


Subtlety Rogue

Pros

  • Between the Eyes bring a Stun to Rogue at 25 + gap closer

  • Slaughter from the shadows will make Backstab VERY bursty along with the 20% dmg & 30% crit talents available.

  • Stealth "Teleport Backstab" could be fun for open world &

  • Raid, but shiv is important for consistent PvP (Shadow Strike)

  • Most utility available (vanish, sprint, kick, evasion, crippling)

  • Was strong & now even stronger, @40 will be pumping.

  • Their Runes solves their lack of stun and burst at 25.

  • Good chances against anyone 1v1. (especially with Thistle tea)

  • Can often choose when to fight or just vanish/sprint out.

Cons

  • SLOW Stealth

  • No Blind, Cheap shot or Preparation for complete lockdown, or reset.

  • Needs to stay behind target to do good dmg.

  • Poor at L arge group combat -> squishy without cd, and positional requirement, susceptible to being kited.


Fire Mage

Pros

  • Will be an Amazing Glass Canon, with strong consistent damage,

  • and good burst potential, with either a Poly -> Pyro setup or a Crit/

  • being very likely with Burnout talent, while living bomb ticks away.

  • lcy Veins will be a massive burst cooldown

  • Combine with the control of Nova, Blink, Counterspell & incredible

  • Range, and Fire will offer TOP TIER value to any group pvp.

  • Spoiled by impactful low level talents. (can be hard to choose)

  • Full Fire @40 will be a lot of fun an viable due to Burnout or an INCREDIBLE lce Block/Shatter + Blast wave elemental spec at 60.

Cons

  • The biggest miss, are all the crit talents in the next 15 levels.

  • Could use a little more +spell damage or + spell crit to take off, as it scales really well.

  • Will require a poly + hard cast Pyro/Fireball setup to do well in 1v1 (usually not too hard to get off)

  • Susceptible to interrupt,and preferably stays at long distance

  • Lacks control without Blast wave or even Cone of Cold

  • Will do best if someone can control target and peel for them (rogue)

 

Beast Mastery Hunter

Pros

  • Insane pet damage, faster and hard to kill. Pet will kill people for you.

  • Very good if you also want to solo play PvE & good 1v1 if pet is not Crowd controlled.

  • Better vs. melee if you can avoid them getting/sticking to you.

  • Less mana intensive to give decent damage.

  • Fast Pet summon

  • Can go Pathfinding for unreal aspect speed(38%)

  • Becomes God mode at Ivl 40 & 50 brackets, due to Beastial Wrath

Cons

  • Weak Hunter Damage (no aim, or chimera)

  • VERY Reliant on Pet being on target

  • Poor in larger groups, as 2-3 people can quickly kill a pet.

  • No Feign + Trap, Flare, Viper until next Bracket.

 

Arcane Mage

Pros

  • Incredibly impactful lifesteal with solid damage that also can heal for 40%. (no damage interrupt on Missiles)

  • Add on that the raw healing from Regeneration & rewind, and mages with mana will be hard to kill.

  • This provides unbelievable value for 1v1 and makes them hard to stop when they are free-casting in a group brawl.

  • Strong Mana regen. (with Talents and Surge when near zero mana)

  • Arcane Surge will be a fantastic ability as a finisher, a last resort, or a free dmg/heal when COMPLETELY mana dry, kick start regen.

  • Presence of Mind & Arcane Power (get on use +dmg trinket later) will make everyone scared of running into mages come level 40+. 

Cons

  • Incredibly mana hungry, with Regeneration, Missicles, Explosion, and Arcane Surge.

  • Lack Magic school diversity -> Susceptible to being

  • kicked/interrupted in arcane, then frost/fire won't do much.

  • Less control, when not using frostbolt, no Cold Snap (will struggle if targeted heavily)


Holy Paladin

Pros

  • HUGE Utility, with unkillable Tremor totem effect on top of Paladin Baseline.

  • WithDivine Shield and Insignia they have many escapes from ANY CC.

  • Most tanky healer

  • With Beacon and potentially Divine

  • Sacrifice they can dish out MASSIVE party/ raid healing/ mitigation throughput.

  • Top Tier best WoW Classic SOD level 25 healer and could even go S later

Cons

  • Struggle to heal while moving (Holy shock at 40 helps a little)

  • Cleanse at 42 will make them even better.


Demonology Warlock

Pros

  • Almost identical to Affliction, but can last a little longer,making it probably better in some 1v1 matchups.

  • Will be insanely tanking from IvI 40 with Soul Link, but much better IvI 50 with Imp. Corruption.

Cons

  • Missing Imp Life tap for better Mana economy, Suppression for hit, and amplify curse for a small damage buff on a shorter 3 min cd.

  • Sacrificing offensive capability makes them worse in a group in a few scenarios.

  • You do not want to Void Sac unless you can avoid it for the long cast time, and fel dom is a long cd.


B Tier

Destruction Warlock

Pros

  • Good Glass Cannon potential, for either small group play (chaos) or AoE shadowbolt for Raids. 

  • Can still get busted Master Channeler for 25 hp transfer every second. (I would recommend if it's this good)

  • Alot Better later with Succubus & Death coil for to setup casts, and Conflagrate/shadowburn to Finish. Then consider Demonic Tactics, with Ruin for a proper Glass Cannon potential.

  • Their solid damage/ burst potential in Group combat keep them in B for our WoW Classic SoD PvP Ranking at level 25

Cons

  • Very susceptible to be interrupted in 1v1 or groups even, without any instant CC or Succubus seduction.

  • Poor when melee are riding them, having to cast most spells.

  • Poor defence, without Meta, Stamina, Imp HS, and even worse if going Demonic tactics

  • Incinerate will feel awkward in PvP, being another HARD

  • CAST you need to get most out of your 2nd HARD CAST Chaos bolt burst, which then wont buff shadow bolt or shadowburn either.


Feral Druid

Pros

  • Incredible mobility, with Feline Swiftness and feral charge

  • Survival of the fittest make Bear form extremely tanky, (even cat)

  • Mangle with Shred willbe a massive bursty upgrade from claw.

  • Savage Roar is solid, but Skull Bash is probably required to be effective (no ferocious bite until 32)

  • Nature's grasp offers a way out to heal (hybrid)

  • Good 1v1, as you often can decide to start a fight or run away.

  • Eats Mages, Warriors & Rogues (Bear+ Thorns)

  • Decent Melee in groups, with their superior Mobility and passive tankiness or bring Wild strikes buff

  • Can potentially off heal & finish on range (mana allowing)

  • Ok potential later full Hybrid (nature's swiftness) or deep feral

Cons

  • No Ravage, Ferocious bite, Pounce, travel form, Innervate until 40s

  • Susceptible to Fear, and having dmg out healed (Warlock, Priest,

  • Hunter)

  • Can be hard to manage to get out to heal


Survival Hunter

Pros

  • Being a hunter at a low level, they are good already

  • Immobilize, Deterrence & Flanking can help a lot versus melee in 1v1,

  • making them more well-rounded solo PvP.

  • Explosive Shot is good dmg, (but no Aim/Arcane + Chimera combo )

  • Aspect offers crazy mobility (learn to turn it on/off as needed)

  • No aim shoot makes it easier to maneuver.

  • Could be VERY good with COMBAT CC Wyvern String come Ivl 40+

Cons

  • Less range, makes it harder to avoid dead zone & finish off people in groups.

  • Less damage & no aim shoot execute burst combos.

  • Even weaker against Warlock & Priest, even mage.

  • No Feign + Trap, Frost Trap, Flare, Viper until next Bracket.

 

Shadow Priest

Pros

  • Blackout Procs, can be really good for getting cast off.

  • Spell hit cap is big for no FEAR misses, & 4 sec lower CD on fear

  • Slightly more offensive (go UD or Troll if this is what you want)

  • Becomes a BEAST in Ivl 40 - 60, with 40% more dmg, silence, 15% physical dmg reduction & Vamp embrace heal 20% of dmg dealt

Cons

  • Getting Mind Flay (mana hungry, low dmg) & Blackout is poor

  • offensive value Vs. the general value of Inner Focus, Meditation, Wand

  • Spec & Imp Shield.

  • Most good damage talents require Ivl 35-40

  • Twisted Faith would be much better at 40 to improve burst (need 23x Mind Blast + 3x Mind flay to be equal value as Void Plague)

  • Poor Mana Efficiency with Mind Flay & no regen & wand talents

  • NO current Mana regen Runes has been disclosed.

  • Lacks MOBILITY

  • Lack of Range talents (Mind flay 20 yard)

  • Because of poor mana economy and lack of burst, it is B Tier

  • Will still done fine in isolated 1v1s, against non healers

 

Assassination Rogue

Pros

  • With Quick Draw you have a strong gap closer when you do not have combo points on the target, or Between the eyes is on CD. 

  • This can be game changing for their mobility.

  • Mutilate will hurt, with 2x slow daggers -> when Crippling poison is on the target.

  • Cheaper combo point generation than any ability with Mutilate

  • Can mutilate from the front (reliable for solo PvE)

  • Less important to get the Stealth Opener due to a gap close and lack of positional requirement -> Much Better large scale brawler

  • At 50+, this could be a really strong for group play with all critical talents available.

Cons

  • Has to OPEN with Mutilate without poisons on target, as cheap shot is not available.

  • No SHIV, as it shares Rune slow with Mutilate.

  • Better @40 with Blind & Cold Blood for a FAST Evis Crit combo.

 

C Tier

Restoration Druid

Pros

  • Extreme diversity of heal spells, with lifebloom as HoT dispel protection and a solid AoE heal (cast heals comparatively slow)

  • Suddenly one of the better L arge Group healer Wild Growth Spam

  • Best if offensive healer, spamming Wrath when HoTs roll at no cost, while mana is regenned. (Storing up Instant Healing Touch)

  • Alternatively, Take Survival of the fittest to be much more tanky

  • Furor can be taken for a quick Bash or Demo Shout in Bear Form

  • Can take some hits, with HoTs rolling in Bear form. FL AG Carrier

  • High Potential @40, as one of the most fun and better healers

Cons 

  • Missing Travel form badly for mobility (Ivl 30),& Innervate

  • No Magic Dispel Ever is a real handicap 

  • Missing Nature's Swiftness badly (Ivl 30) for big instant heal, as they will be susceptible to interrupts if targeted.

  • Easily overwhelmed on swaps in this bracket due to ramp up healing.

  • Weak Healing talents


Balance Druid

Pros

  • INCREDIBLE array of semi bursty instant spells

  • Can go forever with free Wrath, making them great in pvp Raids, holding instant healing touch for 15 sec if need be.

  • Can Offheal Fairly well, if not being heavily targeted

  • Can play Extremely Offensive and be unstoppable, spamming all instants (Versatile)

  • Can play Very conservatively if winning by mana, healing a lot and damaging mostly with free wrath. (Versatile)

  • Hard to cC with Poly Break and not having to cast much.

  • Good VS Hunter, Mage, better Vs. melee w. Travel form @30.

  • Potential to be an extremely mobile/versatile caster with Travel &

  • Moonkin form later.

Cons 

  • Missing Travel form badly for mobility (Iv| 30)- poor Vs melee until

  • Therefore, can be burst down quickly if targeted, with little defensives apart from Nature's Grasp root.

  • Only Root as a primary cC, is not on Par with other casters. 

  • Not much Interrupt, so has to Outlast anyone with heals.


Restoration Shaman

Pros

  • Incredibly sturdy now with Earth Shield and More armor than ANY tank after a few blocks

  • 0% healing pushback from damage & Can Flash heal fast

  • Strong Mana regen if targeted

  • Could go L ava Burst to support offensively, (cost Water shield)

  • With interrupt shock & Purge, they can be fun offensive healer.

  • Solid & Sturdy for a small group

  • Large group potential from 40+ with more mana regen options,

  • Instant big heal CD, Chain Heal, Chain Lightning, Windfury totem

Cons

  • Poor Mobility (3 sec cast on Ghost wolf)

  • Missing Strong support totems for the group (hello Windfury)

  • Missing Chain heals, makes them very poor for larger groups.(Consider healing rain for Raids)

  • Susceptible at Range, with low range on Earth Shock.

  • NO Magic dispel

  • Can be hard to play, managing totems, shocks, positioning & shields while healing (a lot to do to be highly effective)


Protection Paladin 

Pros

  • AlI the utility and defensive abilities as Rett

  • Being more tanky & having Kings make them Great large battles.

  • Can chase & escape Even better with a slow

  • Good steady damage with Crusader,Storm

  • Will be fun and viable at 40+ so adds variety to Paladin.

Cons

  • Not great for 1v1, due to lack of burst and being able to CC you and run away.


Elemental Shaman

Pros

  • The whole spec, and maybe the whole offensive capacity off this class at 25 will come down to Lava burst crits, looking very strong.

  • Take overload for groups to overwhelm the enemy,

  • Go Shield Mastery for solo/ small groups to be A Lot more tanky and regain mana.

  • Shamanistic Rage will help a lot for survivability & even mana.

  • Being more defensive, they are best in small groups at Ivl 25 but likely in any group combat anything lava burst hits is likely dead

  • Going Imp. Ghost Wolf & Shield Spec may be the way for solo play.

  • HUGE Iv 40 potential, with 100% crit dmg & elemental Mastery, for insane lava burst & chain lightning double crit combos.

Cons

  • Missing 1sec cast redux on lightning bolt

  • No chain lightning is (Ivl 32)is a big miss

  • Poor Range, until Ivl 40 bracket. (30 yards)

  • One Trick Lava Burst pony until Ivl 40, rather poor in groups.

  • Missing grounding totem, badly when at range.


Combat Rogue

Pros

  • Plays similar to Assasination, you just now use Saber Slash, so use Swords/Fists/Maces. ( weapon flexibility)

  • Riposte is insane damage value for 10 energy, and makes you strong VS. melee classes.

  • Therefore, probably a solid melee brawler in group combat, with a HEALER in the back, offering consistent stuns & slows for coordinated kill windows.

  • Improved Sprint can be very useful to avoid being kited.

  • No major need for stealth, as you can just open with Quick

  • Draw to slow and go.

Cons 

  • Poor 1v1 - lacking without healer.

  • No Major Cooldowns (Adren Rush), or DW specialization

  • Lacking Burst, and sluggish slow ombo point generation.

  • No SHIV, if Saber Slashis taken, but has Quick Draw for consistent slow.


Frost Mage

Pros 

  • Fingers of Frost with Ice lance & Permafrost, makes mage much less reliant on frostbolt that can be interrupted.

  • Icy veins will make it easy to get 1.68 frostbolt cast off.

  • Cold Snap for double frost nova -> decent 4x Ice lance burst combo

  • STRONG utility with Blink for mobility, Poly, Counterspell & Nova for control, keep them in C Tier.

  • Will be an absolute beast at level 40, next to Shadow and Beast Master, with insane survivability and good burst. (100% crit bonus-> at least A if not S tier. (The biggest jumper from phase 1 to 2)

Cons

  • Frostbolt (Level 20) is very poor damage (25% of a lava burst crit)

  • Combined with the lack of 5/5 Shatter for 50% crit on frozen

  • targets (fingers of frost!), makes Frost mage a dead spec at 25.

  • No lce block, lce Barrier or Cone of cold are nails in the coffin.


D Tier

Protection Warrior

Pros 

  • Spammable Sunder could do Surprisingly  good damage after a couple of applications

  • Better defense with Shield & Last stand

  • Revenge Proc Stun (45% chance)

  • Up to 40% stun resist (as Orc)

  • No weapon swap required to Shield Bash/disarm

  • Likely the better Large battle Brawler with Consumed by Rage (with healer)

  • Better later with Concussion blow (stun)

Cons

  • REQUIRE healer to be truly useful.

  • REOUIRE 80 Rage to be bursty

  • No AoE


Arms Warrior

Pros

  • Warbringer will be massive for mobility even at 25

  • Quick Strike will add aMUCH needed instant attack

  • SUPERIOR to heroic strike asa rage dump + WF proc

  • Together with Overpower burstwill be considerable

  • With Frenzied assault 2hand dps will be much higher

  • Gets a decent toolkit-> Fear slow, disarm

  • Strong interrupt if you can master shield bash

  • Becomes MUCH burstier already from 40+

  • Their Runes buff them AL.OT for level 25.

  • Better with Heals than most probably realize (rage)

Cons

  • NO Mortal strike, warrior much less key to pvp Meta

  • No Berserker Rage (32), consider Undead for Ivl 25

  • No Shield wall or any bigger defences, nor any plate.

  • Poor 1v1- Best ability recklessness comes at 50.

  • Missing key Impale/deep wounds/crit talents for burst

  • Low AOE without Sweeping Strikes & Whirlwind.


Holy Priest

Pros

  • Can do most what Discipline can.

  • Use serendipity for 1 sec cast efficient "Heal”for 500 healing

  • Can spam Smite

  • Level 40+ talents offer a lot more efficient Healing throughput

Cons

  • Talents offer Low value, D Tier (Could be A tier based on the Class)

  • Less Efficient for Heal & Dps, with No mana regen in combat, no inner focus.

  • Smite is poor at this level without spellpower.

  • Poor Talents, apart from Healing Focus & Discipline get that easily

  • Lacks MOBILITY

 

Enhancement Shaman

Pros

  • Dual Wield is a very strong Rune buff, making their low level damage with shocks, auto attack, & Lightning shield solid

  • Mobile with fast cast Ghost wolf.

  • Rockbiter Weapon enchant is more dps than Windfury

  • With Shamanistic Rage (1 min cd), can hold up 1v1 against melee

  • Fair against Warlock, & Healers, with good interrupt, Purge,Tremor

  • As a TANK with Way of Earth, could be an Okay group brawler, able to double shock in melee. Could even go Shield Mastery for big armor but at cost of the best dps Rune (Dual Wield).

  • Tremor, Purge & Earthbind offers some group & solo Utility.

  • Can Heal, but will struggle to outheal if being targeted.

  • Could be fun with WF & Stormstrike at 40

Cons

  • Missing WF for Group utility

  • Missing Windfury Weapon for that overwhelm burst potential

  • Lava Lash is poor, could consider lava burst, for range burst

  • Poor at range, Grounding at level 30 (again, consider Lava burst)

  • Can get stuck in roots for days.


F Tier 

Fury Warrior

Pros

  • Warbringer + 10% speed will make you run faster than anyone on a permanent basis with no downsides

  • 10% raw dmg, and Death Wish could make your DPS quite good if you can stay on target

  • If you get heals & stick to your target with 80 Rage your damage will be tough to handle.

  • Decent toolkit -> Fear, slow, disarm

  • With heals, they can be good in group combat if they can draw out the fight.

Cons

  • REQUIRE healer to be truly useful.

  • Never really good in PvP, without Mortal strike.

  • NO Enrage, bloodthirst, Deathwish means low burst.

  • No Berserker Rage (32), consider Undead for level 25

 

Season of Discovery PvE Tier List (Level 25) 

S Tier

Feral Druid

Pros

  • Significant upgrades in SoD.

  • Excel at mitigation through armor and mobility.

  • Balanced dps.

Cons

  • Lack passive mitigation from shields. 

  • Reliant on good gear.


Fury Warrior

Pros

  • High sustained damage. 

  • Benefits from warrior class perks.

Cons

  • Rage management can be difficult. 

  • Limited support abilities.


Fire Mage

Pros

  • Strong scaling crit damage. 

  • Off heals provide utility. 

  • Variety of tools.

Cons

  • Reliant on good crit gear. 

  • Squishier than other casters.


Holy Priest 

Pros

  • Class racials make them even stronger. 


A Tier

Protection Warrior

Pros

  • Excellent defenses. 

  • High threat. 

  • Survivability cooldowns.

Cons

  • Limited to a tanking role. 

  • Low damage outside of stances.


Retribution Paladin

Pros

  • Strong utility like blessings/heals. 

  • More engaging playstyle than Classic.

Cons

  • Burst damage focused. 

  • Mana reliant.


Holy Paladin

Pros

  • Strong defensive cooldowns.

  • Great heals and mana sustain.

Cons

  • Lacks passive mitigation until later. 

  • Reliant on high gear.


Restoration Druid

Pros

  • Formidable healers. 

Cons

  • May not be top tier for initial smaller raids.


Holy Paladin 

Pros

  • Still promising healers.


Restoration Shaman

Pros

  • Improvements but won't rise to top immediately. 



B Tier

Arms Warrior

Pros

  • Good consistent damage. 

  • Survives well with plate armor.

Cons 

  • Slower gameplay than fury. 

  • Few group buffs.


Marksmanship Hunter

Pros

  • Ranged physical damage dealer. 

  • Great kiting tools.

Cons

  • The focus mechanic adds complexity. 

  • Squishier than other physical dps.


Balance Druid

Pros

  • Versatile with strong heals/cc as backup. 

  • Immunities.

Cons

  • Reliant on set bonuses and talents for damage. 

  • Complex rotation.


Mage

Pros

  • Can provide support heals. 

Cons

  • Can't compete with dedicated healers.


Discipline Priest 

Pros

  • Will improve as level gap widens. 

Cons

  • Not preferred initially.


C Tier

Rogue

Pros

  • Unique evasion tanking style. 

  • Strong dps for threat.

Cons

  • Reliant entirely on avoidance. 

  • Very high skill cap. No damage mitigation.


Warlock

Pros

  • Strong group buffs and utility. 

  • Excellent leveling/soloing.

Cons: Squishy without voidwalker. Reliant on pets and demon armor.


Shadow Priest

Pros

  • Strong scaling damage over time. 

  • Team buffs.

Cons

  • Weak early on before talents. 

  • Mana intensive rotation. Low survivability.

Guess you ask