With Curse of the Allflame entering its third month live, GGG has shared official timeline details for the next Path of Exile 1 expansion. This article is about PoE 3.29 end date, 3.30 start date, and what players can expect from patch 3.30.

PoE 1 3.29 Curse of the Allflame End Date
The PoE 1 3.29 Curse of the Allflame challenge league will shut down at 1:00 PM PST on November 9. For players in the GMT+8 time zone, this translates to 5:00 AM on November 10, 2026. There are multiple weeks remaining before the league closes, so players still have time to finish leftover league challenges, farm rewards, and wrap up their builds or stash preparation before the league ends. When the league concludes, all challenge league characters and items will move to standard permanent leagues, following PoE’s usual league migration rules.
PoE 1 3.30 Official Release Date
GGG confirmed during the Q&A after the 3.29 livestream that the 3.30 expansion for Path of Exile 1 will launch this year. The official release date for PoE 1 3.30 is November 13 (PST). This release window makes sense in the broader schedule, since Path of Exile 2 1.0 is set to launch on December 12, leaving only a short gap between the final PoE1 expansion and the full PoE2 release.
PoE 3.30 Patch Notes Release Date & Expected Content
Full patch notes and all complete details for the 3.30 expansion will be revealed at ExileCon 2026, which takes place in November. Players can watch the official ExileCon livestream on the Path of Exile Twitch channel. Patch notes and full expansion details will drop alongside the ExileCon presentation. Before the convention, only high-level hints and community speculation will be available; no complete patch information will be published early.
3.30 is framed as a large endgame overhaul patch. GGG has teased major adjustments to endgame systems, and community discussion has highlighted several likely features and returning mechanics. None of these features are fully confirmed until ExileCon. We’ll keep this page updated right after the official 3.30 Patch Notes release.
Returning League Mechanics
Harbinger Rework. Harbinger is expected to be a core focus of the 3.30 expansion. GGG removed Harbinger content in patch 3.27 and promised it would return before the end of the year. Since 3.30 is the only remaining PoE1 expansion for 2026, many players believe Harbinger will be the main league antagonist or the primary refreshed league mechanic. The Harbinger system will receive visual upgrades and mechanical changes when it comes back.
Mirage League Reintroduction. Mirage from patch 3.28 will return as a core game mechanic. GGG previously stated they wanted to re-add Mirage quickly after its original league ended, with time reserved for balance testing. It is predicted to spawn randomly inside maps, similar to Wildwood or Sentinel. It will likely have a low base spawn chance instead of mandatory Atlas passive points, because Mirage’s loot multiplier is extremely powerful and could force players to allocate passive points if tied directly to the Atlas tree.
Endgame Overhaul & Loot Changes
This patch is planned as a major shakeup for endgame farming. A common complaint from players is that the gap between high-end farm strategies and baseline loot has become too narrow, while base monster drops feel low. Players expect GGG to address ground loot and increase raw currency drops from monsters inside maps.
Scarab rework is another big target. Many scarabs in the current game are underused; roughly half of available scarabs are only used for three-to-one vendor trades to get more desirable scarabs. The community hopes GGG will reduce the total number of scarabs, make each scarab more impactful, and create more meaningful combinations when players use multiple scarabs together.
The patch may also adjust how different league mechanics interact with one another, opening new mixed-mechanic farming strategies.
Atlas & Story Progression
The Zana, Eagon Caeserius questline is likely to receive further story progression in 3.30. This story update could wrap up loose threads that connect PoE 1’s narrative into the story of Path of Exile 2. There may also be quality-of-life tweaks for the Atlas UI and map progression restrictions. Some players have pointed out frustrating unlock requirements, such as being unable to run Blight maps until players find specific tier 4 garden maps.
Community Discussion: Should Curse of the Allflame Mechanics Go Core?
While not officially confirmed, a popular community topic is whether parts or all of the 3.29 Allflame league should be added to the core game. Many players support adding at least the crafting system from Allflame permanently.
Allflame Crafting: This crafting system is beginner-friendly and forgiving. It lets players experiment without harsh punishment, gives multiple attempts for a crafting project, and offers ways to rescue failed crafts. It works well for new and intermediate crafters, while experienced players can also make very powerful items with the mechanic.
Charts: Charts are fast, map-based encounters that give temporary buffs for the rest of the map. Fans of quick mapping gameplay prefer charts over voyages. Players suggest charts could be added to core with Atlas tree nodes to adjust spawn odds, similar to King’s March or Calagra.
Voyages: Voyages are longer, deeper content, similar to Heist or Delve. They are more rewarding when players carefully tune their board modifiers, but they pull players out of mapping for longer stretches. Community ideas for core integration include Dead Man’s Sulfite as a shared resource, forcing players to choose between using sulfite for crafting, trading it for currency, or spending it to run voyages. Ducats would drop only from voyages, giving players a reason to pick this slower content over charts.
Other Expected System Adjustments
Players hope to see buffs for underperforming old endgame mechanics:
Expedition: Expedition has become much less rewarding over time, despite its high difficulty. Its reward structure lags compared to its PoE 2 version.
Blight: Blight rewards are currently too low for the time and effort required.
Mercs / Luminary Builds: There is a huge power gap between strong Merc types and weak ones. Players want more control over Merc farming and buffs for underpowered Merc options.
Delirium Visual Update: Delirium’s gray fog visuals feel outdated compared to the refreshed look in PoE 2; many players hope for a visual rework.
Ambush / Strongboxes: Operative strongboxes were removed from the base game in 3.28 and only appeared in Mirage and Allflame. Community feedback wants these strongboxes back in core as a baseline scarab farming option.